Difference between revisions of "Blueprint: Chemical Bolt"
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WikimanBot (talk | contribs) (now with item links) |
m (Fixed discrepancy in Chemical Bolt requirement (Bolt+Syringe+Burrower Poison is 20 Biology)) |
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(One intermediate revision by one other user not shown) | |||
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== Required skills == | == Required skills == | ||
− | * [[Biology]] | + | * [[Biology]] 20, 30, 35, 50, 60, 65, 75, 125, 150 or [[Chemistry]] 35, 75, 80 |
== Supported parts == | == Supported parts == | ||
Line 30: | Line 30: | ||
* {{Itemlink|Acid}} | * {{Itemlink|Acid}} | ||
* {{Itemlink|Corrosive Acid}} | * {{Itemlink|Corrosive Acid}} | ||
+ | * {{Itemlink|Rusting Acid}}{{expedition-inline}} | ||
* {{Itemlink|Midazolam}} | * {{Itemlink|Midazolam}} | ||
{{ComponentGroup|Poisons}} | {{ComponentGroup|Poisons}} |
Latest revision as of 10:20, 2 January 2023
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Contains instructions on how to create bolts that inject various chemicals. | ||||||
Use: Download blueprint into your wristpad. | ||||||
Weight: 0,05 | ||||||
Value: 400
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Produces different chemical bolts in batches of 5; Acid, Tranquilizing and various Poisons.
Required skills
Supported parts
- Bolt (x5)
- Syringe (x5)
- Chemical
- Black Dragon Poison (psionic inhibition)
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
- Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
- Blinding Poison E (Bio damage per turn, reduces perception)
- Leper Poison E (Bio damage per turn, increases mechanical damage)
- Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
Locations
- Sold by Quinton in South Gate Station.
- Sold by Octavia in Institute of Tchort.