Difference between revisions of "Omni-Tool"
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{{infobox item | {{infobox item | ||
− | | itemquality | + | | itemquality = high |
− | | image | + | | image = Omni-Tool.png |
− | | name | + | | name = Omni-Tool |
− | | type | + | | type = Tool |
− | | description | + | | description = A set of standard mechanical tools. |
− | | | + | | capabilities = Use: Opens a ventilation shaft. This will require a certain level of lockpicking skill depending on the targeted ventilation shaft.<br>(AP: 15)<br><br>Use: Closes a ventilation shaft.<br>(AP: 15) |
− | Use: Opens a ventilation shaft.<br>(AP: 15) | + | | limitations = Cannot be used in combat |
− | + | | weight = 0.05 | |
− | Use: Closes a ventilation shaft.<br>(AP: 15) | + | | value = 300 |
− | | | + | | datafile = Devices\OmniTool.item |
− | | value | ||
}} | }} | ||
− | + | '''Omni-Tool''' is a lockpicking device. It allows you to access ventilation shafts like a [[Crowbar]] does, but using an omni-tool requires an unspecified amount of [[lockpicking]] skill, depending on difficulty of the ventilation shaft. Additionally, ventilation shafts opened with an omni-tool can also be closed afterwards, allowing for a more stealthy approach. | |
+ | There is an omni-tool on the [[GMS compound level 1|first level of the GMS Compound]] and that is also the place where the player usually encounters ventilation shafts for the first time. | ||
− | + | == Ventilation shafts == | |
+ | List of lockpicking skill requirements for ventilation shaft doors. '''Flimsy Ventilation Shafts''' may be opened with either omni-tool or crowbar without any requirements. Highest requirement in the game for opening a ventilation shaft appears to be 100 effective lockpicking. | ||
− | + | * [[Abandoned Facility|Abandoned Biocorp Facility]] — 35 | |
+ | * [[Abandoned Building]] — 40 | ||
+ | * [[Abandoned Warehouse]] — 45 | ||
+ | * [[Arke Power Station]] — 35 | ||
+ | * [[Black Sea|Lemurian facilities]]{{expedition-inline}} — 60 | ||
+ | * [[Rail Crossing|Buzzer's shop]] — 45 | ||
+ | * [[Caerus Residential]] — 35 | ||
+ | * [[Research Facility|Coretech Research Facility]] — 35 (most shaft doors from outside) and 20 (shaft door near the computer console; all shaft doors from inside) | ||
+ | * [[Depot A]] — 35 | ||
+ | * [[Junkyard|Elwood's house]] — 35 | ||
+ | * [[Foundry|Foundry Bunker]] — 35 | ||
+ | * [[Foundry Prison]] — 35 | ||
+ | * [[Gray Army Base]]{{expedition-inline}} — 35 | ||
+ | * [[GMS compound]] — 20 | ||
+ | * [[Upper Underrail#Upper Underrail 7|Gubbins' bandit camp]] - 55 | ||
+ | * [[Institute of Tchort west wing]] — 35 | ||
+ | * [[Institute of Tchort|Institute of Tchort utility section]] — 35 and 15 (hidden ventilation shaft) | ||
+ | * [[Junkyard|Junkyard Free Drones Base]] — 45 | ||
+ | * [[Lurker Base]] — 35 and 50 (shaft door inside the toilet; shaft door leading to the southern exit of the map) | ||
+ | * [[Port Zenith]] — 45 | ||
+ | * [[Core City passages#Sergio's Place|Sergio's Place]] — 60 | ||
+ | * [[Talloski Manor]] — 45 | ||
+ | * [[The Compound]]{{heavyduty-inline}} — 100 | ||
+ | * [[Under-passages|Under-passages A10]] — 35 | ||
+ | * [[United Stations Embassy]] — 35 | ||
+ | * [[Upper Underrail Ventilation System]] — 35 | ||
+ | * [[Water Treatment Facility]] — 35 | ||
+ | * [[Zaman's Lair]] — 35 | ||
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[[Category:Items]] | [[Category:Items]] | ||
[[Category:Tools]] | [[Category:Tools]] | ||
+ | [[Category:Lockpicking devices]] |
Latest revision as of 16:26, 21 December 2023
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A set of standard mechanical tools. | |||
Use: Opens a ventilation shaft. This will require a certain level of lockpicking skill depending on the targeted ventilation shaft. (AP: 15) Use: Closes a ventilation shaft. (AP: 15) | |||
Cannot be used in combat | |||
Weight: 0.05 | |||
Value: 300
|
Omni-Tool is a lockpicking device. It allows you to access ventilation shafts like a Crowbar does, but using an omni-tool requires an unspecified amount of lockpicking skill, depending on difficulty of the ventilation shaft. Additionally, ventilation shafts opened with an omni-tool can also be closed afterwards, allowing for a more stealthy approach.
There is an omni-tool on the first level of the GMS Compound and that is also the place where the player usually encounters ventilation shafts for the first time.
Ventilation shafts
List of lockpicking skill requirements for ventilation shaft doors. Flimsy Ventilation Shafts may be opened with either omni-tool or crowbar without any requirements. Highest requirement in the game for opening a ventilation shaft appears to be 100 effective lockpicking.
- Abandoned Biocorp Facility — 35
- Abandoned Building — 40
- Abandoned Warehouse — 45
- Arke Power Station — 35
- Lemurian facilities E — 60
- Buzzer's shop — 45
- Caerus Residential — 35
- Coretech Research Facility — 35 (most shaft doors from outside) and 20 (shaft door near the computer console; all shaft doors from inside)
- Depot A — 35
- Elwood's house — 35
- Foundry Bunker — 35
- Foundry Prison — 35
- Gray Army Base E — 35
- GMS compound — 20
- Gubbins' bandit camp - 55
- Institute of Tchort west wing — 35
- Institute of Tchort utility section — 35 and 15 (hidden ventilation shaft)
- Junkyard Free Drones Base — 45
- Lurker Base — 35 and 50 (shaft door inside the toilet; shaft door leading to the southern exit of the map)
- Port Zenith — 45
- Sergio's Place — 60
- Talloski Manor — 45
- The Compound HD — 100
- Under-passages A10 — 35
- United Stations Embassy — 35
- Upper Underrail Ventilation System — 35
- Water Treatment Facility — 35
- Zaman's Lair — 35
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