Difference between revisions of "Plasma Sentry"
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{{Character Infobox | {{Character Infobox | ||
− | | name | + | | name = Plasma Sentry |
− | | type = | + | | type = robot |
− | | image | + | | portrait = plasma_sentry_l.png |
− | | roles | + | | background = warehouse.png |
− | | location = | + | | level = 12 |
− | | loot = | + | | health = 260 |
+ | | image = plasmaSentry.gif | ||
+ | | roles = Faceless defense bot | ||
+ | | location = [[Rail Crossing]]<br/>[[Abandoned Warehouse]]<br/>[[Research Facility]]<br/>[[Arke Power Station]]<br/>[[Deep Caverns]] | ||
+ | | loot = Ammo<br/>Electronic/Metal Scraps<br/>[[Self Consciousness Module]] (oddity)<br/>[[Registration Plate]] (oddity) | ||
+ | | abilities = Turret mode | ||
+ | | | ||
+ | | actionpoints = 50 | ||
+ | | initiative = 15 | ||
+ | | damage = {{Energy|15-35|number only}} ({{Energy|26-61|number only}})<br>200-300 ({{Energy|100-150|number only}}, {{Heat|100-150|number only}}) (turret mode) (348-522 [{{Energy|174-261|number only}}, {{Heat|174-261|number only}}]) | ||
+ | | range = 12 | ||
+ | | detection = 115 | ||
+ | | | ||
+ | |Base abilities section: | ||
+ | | strength = 12 | ||
+ | | dexterity = 5 | ||
+ | | agility = 5 | ||
+ | | constitution = 10 | ||
+ | | perception = 10 | ||
+ | | will = 5 | ||
+ | | intelligence = 4 | ||
+ | | | ||
+ | | guns = 70 (105) | ||
+ | | | ||
+ | | mechanical = 50% / 20 | ||
+ | | heat = 75% / 30 | ||
+ | | cold = 90% / 100 | ||
+ | | electricity = 0% / 0 | ||
+ | | acid = 25% / 15 | ||
+ | | energy = 0% / 0 | ||
+ | | bio = 100% | ||
}} | }} | ||
− | |||
− | |||
+ | [[Plasma Sentry]] or '''Plasma Walker''' is a type of a defense bot commonly found within abandoned [[Biocorp]] facilities and is also known to be used by [[the Faceless]]. Shoots lasers while on the move, but can transform into a devastating plasma turret form. The lasers deal {{energy}} damage, while the plasma turret deals {{energy|100-150|prefix}} and {{heat|100-150|prefix}} damage. | ||
− | = | + | Some disabled/broken plasma walkers have been repaired and repurposed by the [[Foundry Guard]], and can also occasionally found alongside resourceful scavengers. |
− | + | ||
+ | == Fighting tactics == | ||
+ | Their transformation to plasma turret form takes a full turn, and the turret rotates slowly. Use this to your advantage.<br> | ||
+ | They are also extremely weak to electricity: [[Shock Bolt]]s are very effective and can stun them. | ||
+ | |||
+ | == Related quests == | ||
+ | * [[Disable plasma walkers]] | ||
+ | ** A special EMP device can be used to disable Faceless robots in [[Rail Crossing]]. | ||
+ | |||
+ | == Random events == | ||
+ | * [[Broken Bot]] | ||
+ | * [[Robot Patrol]] | ||
{{Enemies navbox}} | {{Enemies navbox}} | ||
+ | [[Category:Automatons]] | ||
+ | [[Category:the Faceless]] |
Latest revision as of 06:11, 1 May 2024
Plasma Sentry | |||||||||||
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Automaton | |||||||||||
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Role | Faceless defense bot | ||||||||||
Location | Rail Crossing Abandoned Warehouse Research Facility Arke Power Station Deep Caverns | ||||||||||
Loot | Ammo Electronic/Metal Scraps Self Consciousness Module (oddity) Registration Plate (oddity) | ||||||||||
Abilities | Turret mode | ||||||||||
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Plasma Sentry or Plasma Walker is a type of a defense bot commonly found within abandoned Biocorp facilities and is also known to be used by the Faceless. Shoots lasers while on the move, but can transform into a devastating plasma turret form. The lasers deal Energy damage, while the plasma turret deals 100-150 Energy and 100-150 Heat damage.
Some disabled/broken plasma walkers have been repaired and repurposed by the Foundry Guard, and can also occasionally found alongside resourceful scavengers.
Fighting tactics
Their transformation to plasma turret form takes a full turn, and the turret rotates slowly. Use this to your advantage.
They are also extremely weak to electricity: Shock Bolts are very effective and can stun them.
Related quests
- Disable plasma walkers
- A special EMP device can be used to disable Faceless robots in Rail Crossing.
Random events