Difference between revisions of "Template:TimelapseColors"
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Line 12: | Line 12: | ||
| AttitudeColors.Hostile = Red | | AttitudeColors.Hostile = Red | ||
− | | DamageColors.DamageType.Acid = | + | | DamageColors.DamageType.Acid = rgb(0, 255, 0) |
| DamageColors.DamageType.Cold = LightBlue | | DamageColors.DamageType.Cold = LightBlue | ||
Line 32: | Line 32: | ||
| ItemQualityColors.ItemQuality.High = LightGreen | | ItemQualityColors.ItemQuality.High = LightGreen | ||
− | | ItemQualityColors.ItemQuality.Rare = | + | | ItemQualityColors.ItemQuality.Rare = rgb(34, 104, 230) |
| ItemQualityColors.ItemQuality.Unique = MediumPurple | | ItemQualityColors.ItemQuality.Unique = MediumPurple | ||
Line 38: | Line 38: | ||
| ItemQualityColors.ItemQuality.Artifact = rgba(226, 113, 0, 255) | | ItemQualityColors.ItemQuality.Artifact = rgba(226, 113, 0, 255) | ||
− | | ImpactSpeedColors.ImpactSpeed.VeryLow = | + | | ImpactSpeedColors.ImpactSpeed.VeryLow = rgb(5, 100, 100) |
− | | ImpactSpeedColors.ImpactSpeed.Low = | + | | ImpactSpeedColors.ImpactSpeed.Low = rgb(55, 100, 100) |
− | | ImpactSpeedColors.ImpactSpeed.Medium = | + | | ImpactSpeedColors.ImpactSpeed.Medium = rgb(105, 100, 100) |
− | | ImpactSpeedColors.ImpactSpeed.High = | + | | ImpactSpeedColors.ImpactSpeed.High = rgb(205, 100, 100) |
− | | ImpactSpeedColors.ImpactSpeed.VeryHigh = | + | | ImpactSpeedColors.ImpactSpeed.VeryHigh = rgb(255, 100, 100) |
− | | AbilityNatureColors.AbilityNature.Beneficial = | + | | AbilityNatureColors.AbilityNature.Beneficial = rgb(0, 255, 0) |
| AbilityNatureColors.AbilityNature.Neutral = Turquoise | | AbilityNatureColors.AbilityNature.Neutral = Turquoise | ||
Line 70: | Line 70: | ||
| ShadowCurtain = rgba(0, 0, 0, 150) | | ShadowCurtain = rgba(0, 0, 0, 150) | ||
− | | Psi = | + | | Psi = rgb(190, 0, 190) |
| Secret = Salmon | | Secret = Salmon | ||
Line 104: | Line 104: | ||
| ShieldGain = CornflowerBlue | | ShieldGain = CornflowerBlue | ||
− | | ShieldLoss = | + | | ShieldLoss = rgb(200, 50, 100) |
− | | PsiGain = | + | | PsiGain = rgb(190, 0, 190) |
− | | PsiLoss = | + | | PsiLoss = rgb(255, 0, 100) |
− | | ShieldColor = | + | | ShieldColor = rgb(80, 80, 255) |
− | | ApColor = | + | | ApColor = rgb(16, 86, 16) |
− | | MpColor = | + | | MpColor = rgb(130, 131, 27) |
− | | MpColorBright = | + | | MpColorBright = rgb(255, 255, 50) |
− | | ApColorBright = | + | | ApColorBright = rgb(32, 170, 32) |
| NoApColor = Red | | NoApColor = Red | ||
− | | Oddity = | + | | Oddity = rgb(118, 215, 222) |
− | | FusionExplosionColor = | + | | FusionExplosionColor = rgb(190, 255, 255) |
| #default = #999 | | #default = #999 | ||
}}<noinclude>{{documentation}}</noinclude> | }}<noinclude>{{documentation}}</noinclude> |
Latest revision as of 20:05, 19 July 2019
This template contains Underrail's custom colors. Used by other formatting templates.
| AttitudeColors.Ally = DeepSkyBlue
| AttitudeColors.Friendly = Green
| AttitudeColors.Neutral = DarkGray
| AttitudeColors.Unfriendly = Orange
| AttitudeColors.Hostile = Red
| DamageColors.DamageType.Acid = rgb(0, 255, 0)
| DamageColors.DamageType.Cold = LightBlue
| DamageColors.DamageType.Electricity = Yellow
| DamageColors.DamageType.Heat = OrangeRed
| DamageColors.DamageType.Mechanical = White
| DamageColors.DamageType.Energy = Cyan
| DamageColors.DamageType.Bio = Olive
| ItemQualityColors.ItemQuality.Low = Gray
| ItemQualityColors.ItemQuality.Normal = White
| ItemQualityColors.ItemQuality.High = LightGreen
| ItemQualityColors.ItemQuality.Rare = rgb(34, 104, 230)
| ItemQualityColors.ItemQuality.Unique = MediumPurple
| ItemQualityColors.ItemQuality.Artifact = rgba(226, 113, 0, 255)
| ImpactSpeedColors.ImpactSpeed.VeryLow = rgb(5, 100, 100)
| ImpactSpeedColors.ImpactSpeed.Low = rgb(55, 100, 100)
| ImpactSpeedColors.ImpactSpeed.Medium = rgb(105, 100, 100)
| ImpactSpeedColors.ImpactSpeed.High = rgb(205, 100, 100)
| ImpactSpeedColors.ImpactSpeed.VeryHigh = rgb(255, 100, 100)
| AbilityNatureColors.AbilityNature.Beneficial = rgb(0, 255, 0)
| AbilityNatureColors.AbilityNature.Neutral = Turquoise
| AbilityNatureColors.AbilityNature.Malicious = Red
| DetectionStageColors.DetectionStage.Oblivious = Green
| DetectionStageColors.DetectionStage.Suspicious = Yellow
| DetectionStageColors.DetectionStage.Alert = Orange
| DetectionStageColors.DetectionStage.Aware = Red
| DarkOrange = rgba(174, 87, 0, 255)
| DarkestOrange = rgba(89, 47, 7, 255)
| Orange = rgba(226, 113, 0, 255)
| ShadowCurtain = rgba(0, 0, 0, 150)
| Psi = rgb(190, 0, 190)
| Secret = Salmon
| GenericNarration = DarkOrange
| AlertNarration = Red
| NegativeEffect = Red
| Restriction = Red
| Error = Red
| MinorError = LightCoral
| Immunity = Khaki
| SuccessfulSave = Tomato
| XP = Gold
| Trueseeing = Gold
| SpecialAction = LightBlue
| ExpeditionBlue = rgba(61, 199, 224, 255)
| DarkestExpeditionBlue = rgba(18, 98, 112, 255)
| Healing = SkyBlue
| ShieldGain = CornflowerBlue
| ShieldLoss = rgb(200, 50, 100)
| PsiGain = rgb(190, 0, 190)
| PsiLoss = rgb(255, 0, 100)
| ShieldColor = rgb(80, 80, 255)
| ApColor = rgb(16, 86, 16)
| MpColor = rgb(130, 131, 27)
| MpColorBright = rgb(255, 255, 50)
| ApColorBright = rgb(32, 170, 32)
| NoApColor = Red
| Oddity = rgb(118, 215, 222)
| FusionExplosionColor = rgb(190, 255, 255)
| #default = #999
}}
Visit Template:TimelapseColors/doc to view this documentation. (edit) (How does this work?)
Color definitions yoinked from underrail.exe. To be used by other templates and certain pages to color game content like items.
Not to be confused with wiki stylesheet colors which are defined in Mediawiki:Common.css and Mediawiki:Vector.css.