Difference between revisions of "Auto-Turret"
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{{Character Infobox | {{Character Infobox | ||
− | | name | + | | name = Auto-Turret |
− | | type = | + | | type = robot |
− | | image | + | | portrait = turret1_l.png |
− | | roles | + | | background = warehouse.png |
− | | location = South Gate Station<br>Junkyard - Docks<br>GMS compound level 3<br>Depot A | + | | level = 10 |
− | | loot | + | | health = 230 |
+ | | image = Auto-Turret model.png | ||
+ | | roles = Stationary defense | ||
+ | | location = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]<br>[[Foundry bunker]]<br>[[Rag's Boutique]] | ||
+ | | loot = Ammunition, Scraps<br>Firearm Barrels (rarely) | ||
+ | | abilities = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]] | ||
| | | | ||
− | | abilities = | + | | damage = {{Mechanical|16-33|number only}} |
− | | | + | | range = {{ranges|sight=8|attack=10|optimal=7}} |
− | | mechanical | + | | initiative = 10 |
− | | heat | + | | actionpoints = 50 |
− | | electricity | + | | |
+ | |Base abilities section: | ||
+ | | strength = 10 | ||
+ | | dexterity = 4 | ||
+ | | agility = 1 | ||
+ | | constitution = 10 | ||
+ | | perception = 10 | ||
+ | | will = 1 | ||
+ | | intelligence = 5 | ||
+ | | | ||
+ | | mechanical = 50% / 20 | ||
+ | | heat = 80% / 50 | ||
+ | | cold = 90% / 100 | ||
+ | | electricity = 0% / 0 | ||
+ | | acid = 25% / 15 | ||
+ | | energy = 0% / 0 | ||
+ | | bio = 100% | ||
}} | }} | ||
− | = Description = | + | == Description == |
− | + | '''Auto-Turrets''' are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them. | |
− | |||
− | |||
− | |||
+ | == Fighting tactics == | ||
+ | Sufficient [[Hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely. | ||
− | + | * Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures. | |
+ | * Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them. | ||
+ | * Armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results in direct combat. | ||
+ | * Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary. | ||
+ | * It is possible to completely outrange auto-turrets with sniper rifles, assault rifles and crossbows. | ||
− | + | == History == | |
+ | * [[1.0.3]] | ||
+ | ** Turrets are no longer immune to immobilization, which makes them susceptible to acidic entanglement | ||
+ | ** Turrets will now drop aggro faster | ||
+ | ** Changed Auto-Turret attack range (optimal) from 12 (9) to 10 (7) | ||
− | + | * [[0.1.4.0]] | |
+ | ** Auto-Turret introduced | ||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | turret1_l.png | Auto-Turret portrait | ||
+ | Auto-Turret model.png | Auto-Turret model | ||
+ | Auto-Turret_emplacement.png | Typical Auto-Turret emplacement | ||
+ | turret2_l.png | [[Auto-Turret (Machinegun)]] | ||
+ | Machinegun Turret.png | [[Auto-Turret (Machinegun)]] | ||
+ | </gallery> | ||
{{Enemies navbox}} | {{Enemies navbox}} | ||
+ | [[Category:Automatons]] |
Latest revision as of 04:21, 20 November 2023
Auto-Turret | |||||||||
| |||||||||
Automaton | |||||||||
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Role | Stationary defense | ||||||||
Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A Foundry bunker Rag's Boutique | ||||||||
Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||||
Abilities | True-sight Immune to burning Immune to freeze | ||||||||
|
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient Hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
- Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
- Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
- Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles, assault rifles and crossbows.
History
- 1.0.3
- Turrets are no longer immune to immobilization, which makes them susceptible to acidic entanglement
- Turrets will now drop aggro faster
- Changed Auto-Turret attack range (optimal) from 12 (9) to 10 (7)
- 0.1.4.0
- Auto-Turret introduced
Gallery