Difference between revisions of "Auto-Turret"

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{{Character Infobox
 
{{Character Infobox
| name     = Auto-Turret
+
| name       = Auto-Turret
| type    = creature
+
| type       = robot
| image   =  
+
| portrait  = turret1_l.png
| roles   = Stationary defense
+
| background = warehouse.png
| location = South Gate Station<br>Junkyard - Docks<br>GMS compound level 3<br>Depot A
+
| level      = 10
| loot     = Ammunition, Scraps<br>Firearm Barrels (rarely)
+
| health     = 230
 +
| image     = Auto-Turret model.png
 +
| roles     = Stationary defense
 +
| location   = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]<br>[[Foundry bunker]]<br>[[Rag's Boutique]]
 +
| loot       = Ammunition, Scraps<br>Firearm Barrels (rarely)
 +
| abilities  = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]]
 
|
 
|
| abilities    = True-sight<br>Can reboot in [[Safe Mode]]
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| damage      = {{Mechanical|16-33|number only}}
| range        = < 20
+
| range        = {{ranges|sight=8|attack=10|optimal=7}}
| health        = 230
+
| initiative  = 10
| mechanical   = high
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| actionpoints = 50
| heat         = high
+
|
| electricity   = 0% / 0
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|Base abilities section:
 +
| strength      = 10
 +
| dexterity     = 4
 +
| agility      = 1
 +
| constitution  = 10
 +
| perception    = 10
 +
| will          = 1
 +
| intelligence  = 5
 +
|
 +
| mechanical   = 50% / 20
 +
| heat         = 80% / 50
 +
| cold        = 90% / 100
 +
| electricity = 0% / 0
 +
| acid        = 25% / 15
 +
| energy      = 0% / 0
 +
| bio          = 100%
 
}}
 
}}
  
= Description =
+
== Description ==
[[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming.
+
'''Auto-Turrets''' are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
 
 
= Fighting tactics =
 
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
 
  
 +
== Fighting tactics ==
 +
Sufficient [[Hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
  
In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets.
+
* Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
 +
* Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
 +
* Armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results in direct combat.
 +
* Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
 +
* It is possible to completely outrange auto-turrets with sniper rifles, assault rifles and crossbows.
  
Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
+
== History ==
 +
* [[1.0.3]]
 +
** Turrets are no longer immune to immobilization, which makes them susceptible to acidic entanglement
 +
** Turrets will now drop aggro faster
 +
** Changed Auto-Turret attack range (optimal) from 12 (9) to 10 (7)
  
It is possible to completely outrange auto-turrets with sniper rifles.
+
* [[0.1.4.0]]
 +
** Auto-Turret introduced
  
 +
== Gallery ==
 +
<gallery>
 +
turret1_l.png | Auto-Turret portrait
 +
Auto-Turret model.png | Auto-Turret model
 +
Auto-Turret_emplacement.png | Typical Auto-Turret emplacement
 +
turret2_l.png | [[Auto-Turret (Machinegun)]]
 +
Machinegun Turret.png | [[Auto-Turret (Machinegun)]]
 +
</gallery>
  
 
{{Enemies navbox}}
 
{{Enemies navbox}}
 +
[[Category:Automatons]]

Latest revision as of 04:21, 20 November 2023

Auto-Turret

Warehouse.png Turret1 l.png
230

Auto-Turret.png

Automaton
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Foundry bunker
Rag's Boutique
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Immune to burning
Immune to freeze
Combat Stats
Combat Stats Level: 10
Damage: 16-33
Range: 8 (sight) 10 (7) (attack/optimal)
Action Points: 50
Initiative: 10
Base Abilities Strength: 10
Dexterity: 4
Agility: 1
Constitution: 10
Perception: 10
Will: 1
Intelligence: 5
Resistances Mechanical: 50% / 20
Heat: 80% / 50
Cold: 90% / 100
Electricity: 0% / 0
Acid: 25% / 15
Energy: 0% / 0
Bio: 100%

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.

Fighting tactics

Sufficient Hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.

  • Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
  • Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
  • Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
  • Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
  • It is possible to completely outrange auto-turrets with sniper rifles, assault rifles and crossbows.

History

  • 1.0.3
    • Turrets are no longer immune to immobilization, which makes them susceptible to acidic entanglement
    • Turrets will now drop aggro faster
    • Changed Auto-Turret attack range (optimal) from 12 (9) to 10 (7)

Gallery