Difference between revisions of "Other statistics"

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Overview of the various derived statistics in Underrail and some miscellanous information that wouldn't fit elsewhere.
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#REDIRECT [[Combat Stats#Unlisted statistics]]
 
 
= Action and movement points =
 
* All characters have {{color|white|50 AP}}. They can be used for any action, including moving. Most actions consume AP, but there are exceptions, eg. [[Special Tactics]]
 
: Wearing armor without meeting its strength requirement will reduce your action points.[http://underrail.com/forums/index.php?topic=330.0]
 
 
 
 
 
* Character base movement points equal {{color|white|30}} + extra {{color|white|3}} points for every point in agility above {{color|white|5}}. Movement Points can only be used for moving.
 
: Movement points are affected by [[agility]], [[encumberance]] and some [[feats]].
 
: Some creatures, such [[dog]]s and [[spawn]], have natural bonus to movement points.
 
 
 
 
 
= Combat and turn-based mode =
 
*If you initiate combat out of real-time mode, you will not get the first turn after your initial action.
 
::Thus, it is always better to move into turn-based mode first {{key|Enter}}, and then perform your actions to initiate combat.
 
 
 
 
 
* It is not known how combat sequence works.
 
 
 
 
 
= Character level =
 
* Level itself does not directly affect the player character's stats(?).
 
** You gain {{color|white|40}} skill points every level.
 
** You gain a feat every {{color|white|2}} levels.
 
** You gain a base ability point every {{color|white|4}} levels.
 
 
 
 
 
* NPCs have natural dodge and evasion bonus equal to their level.
 
 
 
== Experience ==
 
The experience needed to level up is completely linear, each level requiring 1000 experience more than the former.
 
{| class="wikitable mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"
 
|-
 
! colspan="3" | Experience curve table
 
|-
 
| Level || Exp to next level || Cumulative exp
 
|-
 
| 1 || 1 000 || 1 000
 
|-
 
| 2 || 2 000 || 3 000
 
|-
 
| 3 || 3 000 || 6 000
 
|-
 
| 4 || 4 000 || 10 000
 
|-
 
| 5 || 5 000 || 15 000
 
|-
 
| 6 || 6 000 || 21 000
 
|-
 
| 7 || 7 000 || 28 000
 
|-
 
| 8 || 8 000 || 36 000
 
|-
 
| 9 || 9 000 || 45 000
 
|-
 
| 10 || 10 000 || 55 000
 
|-
 
| 11 || 11 000 || 66 000
 
|-
 
| 12 || 12 000 || 78 000
 
|-
 
| 13 || 13 000 || 91 000
 
|-
 
| 14 || 14 000 || 105 000
 
|-
 
| 15 || 15 000 || 120 000
 
|-
 
| 16 || 16 000 || 136 000
 
|-
 
| 17 || 17 000 || 153 000
 
|-
 
| 18 || 18 000 || 171 000
 
|-
 
| 19 || 19 000 || 190 000
 
|-
 
| 20 || 20 000 || 210 000
 
 
 
|}
 
 
 
= Status effects =
 
{{for|the main article|Status effects}}
 
Various buffs and debuffs can affect the player and enemies alike.
 
 
 
Many enemies also have unique buffs or special attacks that cause debuffs unique to them.
 
 
 
 
 
= Combat stats =
 
{{for|the main article|Combat stats}}
 
 
 
All the stats listed in Combat Stats {{key|C}} menu.
 
 
 
 
 
[[Category:Game mechanics]]
 
[[Category:Player character]]
 

Latest revision as of 07:37, 10 February 2016