Difference between revisions of "Tactical Vest"
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| tab11 = Psionic | | tab11 = Psionic | ||
| tab12 = Nanocomposite | | tab12 = Nanocomposite | ||
+ | }} | ||
+ | {{clear}} | ||
+ | |||
+ | :'''Examples of Expedition armor plates'''<br><br> | ||
+ | {{tabbed infobox | ||
+ | | tab17 = Giant Crab | ||
+ | | tab18 = Colossal Crab | ||
+ | | tab19 = Psi Crab | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
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* 15% armor penalty | * 15% armor penalty | ||
* Lowest {{mechanical}} resistance, highest threshold | * Lowest {{mechanical}} resistance, highest threshold | ||
− | * Increases {{mechanical}} damage resistance/threshold against | + | * Increases {{mechanical}} damage resistance/threshold against attacks by melee weapon with a cutting edge |
| {{Itemlink|Super Steel Sheet}} | | {{Itemlink|Super Steel Sheet}} | ||
|} | |} | ||
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| | | | ||
* +50 to armor penalty | * +50 to armor penalty | ||
− | * | + | * Best {{Mechanical}} damage threshold |
| {{Itemlink|Ceramic Plate}} | | {{Itemlink|Ceramic Plate}} | ||
|- | |- | ||
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* +55 to armor penalty | * +55 to armor penalty | ||
* 3rd best {{Mechanical}} damage threshold | * 3rd best {{Mechanical}} damage threshold | ||
− | * 15% / | + | * 15% / 4 {{Heat}} resistance / threshold |
| {{Itemlink|Giant Crab Carapace}} | | {{Itemlink|Giant Crab Carapace}} | ||
|- | |- | ||
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| | | | ||
* +60 to armor penalty | * +60 to armor penalty | ||
− | * | + | * 2nd best {{mechanical}} damage threshold |
− | * | + | * 20% / 5 {{Heat}} resistance / threshold |
| {{Itemlink|Colossal Crab Carapace}} | | {{Itemlink|Colossal Crab Carapace}} | ||
|- | |- | ||
Line 191: | Line 199: | ||
| | | | ||
* +70 to armor penalty | * +70 to armor penalty | ||
− | * | + | * 2nd best {{mechanical}} damage threshold |
* 20% / 5 {{Heat}} resistance / threshold | * 20% / 5 {{Heat}} resistance / threshold | ||
* {{Electricity}} damage resistance and threshold | * {{Electricity}} damage resistance and threshold |
Latest revision as of 16:48, 23 June 2022
- Examples of carrier vests
| |||
This insulated vest carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 10% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 4650
|
| |||
This vest provides moderate protection against electrical attacks and carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 15% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.00 | |||
Value: 8400
|
| |||
This biohazard vest carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 10% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 7650
|
| |||
This sturdy vest carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 10% | |||
Equip: Health increased by 25 | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 6750
|
| |||
This state of the art carrier vest regenerates wearer's wounds and carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 15% | |||
Equip: The wearer regenerates 27 health for the cost of 4.7 energy every turn when below 70% health. | |||
Energy: 47 | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 9.00 | |||
Value: 15150
|
- Examples of ballistic panels
| |||
This insulated vest carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 10% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 4650
|
| |||
This insulated vest carries a ballistic panel made of laminated fabric that has high bullet stopping capabilities. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 10% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 6.50 | |||
Value: 5250
|
| |||
This insulated vest carries a thin sheet of super steel with high bullet stopping capabilities. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 35% against attacks by melee weapon with a cutting edge. | |||
Armor penalty: 15% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 6.50 | |||
Value: 8250
|
- Examples of armor plates
| |||
This insulated vest carries a hybrid ballistic panel. It's reinforced with ceramic plates that increase the penetration threshold. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 60% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 17.50 | |||
Value: 6600
|
| |||
This insulated vest carries a hybrid ballistic panel. It's reinforced with burrower carapace that increases the penetration threshold. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 45% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 15.50 | |||
Value: 6375
|
| |||
This insulated vest carries a hybrid ballistic panel. It's reinforced with psi beetle carapace that somewhat increases the penetration threshold and enhances the wearer's psionic capabilities. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 30% | |||
Equip: Psi ability psi cost decreased by 10% Equip: Psionic skills increased by 16 | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 15.00 | |||
Value: 5775
|
| |||
This insulated vest carries a hybrid ballistic panel. It's reinforced with nanocomposite plating that reduces damage taken from the most devastating attacks. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
| |||
Armor penalty: 25% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 12.50 | |||
Value: 7500
|
- Examples of Expedition armor plates
| |||
This insulated vest carries a hybrid ballistic panel. It's reinforced with giant crab carapace that increases the penetration threshold. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 60% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 17.50 | |||
Value: 7050
|
| |||
This insulated vest carries a hybrid ballistic panel. It's reinforced with colossal crab carapace that increases the penetration threshold. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 70% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 20.50 | |||
Value: 7800
|
| |||
This insulated vest carries a hybrid ballistic panel. It's reinforced with psi crab carapace that increases the penetration threshold and the wearer's psionic regeneration. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 80% | |||
Equip: Psi regeneration increased by 2 Equip: Psionic skills increased by 12 | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 21.50 | |||
Value: 8700
|
- Examples of overcoats
| |||
This insulated vest carries a hybrid ballistic panel. It comes with a black overcoat that helps with hiding. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 10% | |||
Equip: Stealth increased by 17 | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.00 | |||
Value: 5700
|
| |||
This insulated vest carries a hybrid ballistic panel. It comes with an aluminized overcoat that can somewhat reflect the high radiant loads produced by fire. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 15% | |||
Equip: Stealth decreased by 40 Equip: Immune to burning. | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.50 | |||
Value: 7200
|
| |||
This insulated vest carries a hybrid ballistic panel. It comes with a kevlar overcoat that enhances bullet stopping capabilities. | |||
Resistances:
| |||
Mechanical damage threshold increased by 227% against bullets and shotgun shells. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.50 | |||
Value: 9900
|
| |||
This insulated vest carries a hybrid ballistic panel. It comes with a "blast" overcoat which enhances protection from impacts of explosions. | |||
Resistances:
| |||
Mechanical damage threshold increased by 200% against bullets and shotgun shells. | |||
Armor penalty: 25% | |||
Equip: Damage taken from explosions reduced by 35% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.50 | |||
Value: 9150
|
Tactical Vest is an is an armor suit. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.
Description
Armor suit that can range anywhere from low to high armor penalty depending on the components used. It consists of a vest and a ballistic panel and can also use various optional overcoat fabrics. All tactical vests have 200% increased Mechanical damage threshold against firearms. An optional armor plate can be added to increase damage thresholds, weight and armor penalty.
Tactical vest is similar to Riot Gear, the main difference being an armor plate instead of a hand-held riot shield. Tactical vests also have lower base armor penalty, provide more protection against bullets but less against melee attacks. Compared to Leather Armor, it can provide additional benefits even at the same armor penalty and allow a mix of stealth, mobility, damage avoidance and absorption, thanks to its versatile components.
Crafting
Tactical Vest can be crafted with Blueprint: Tactical Vest.
Variants
Carrier vest
Type and quality of carrier vest used determines secondary bonuses of the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Insulated Vest |
|
Insulated Vest (component) | |
Galvanic Vest |
|
Galvanic Vest (component) | |
Biohazard Vest |
|
Biohazard Vest (component) | |
Sturdy Vest |
|
Sturdy Vest (component) | |
Regenerative Vest |
|
Regenerative Vest (component) |
Ballistic panel
No visual difference. Type and quality of ballistic panel used determines the Mechanical damage resistance/threshold and base armor penalty of the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Reinforced Fabric |
|
Reinforced Fabric Ballistic Panel | |
Laminated Fabric |
|
Laminated Fabric Ballistic Panel | |
Super Steel Sheet |
|
Super Steel Sheet |
Armor plate
No visual difference. Optional armor plate gives additional bonuses at the cost of heavier armor penalty.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Anti-rifle Vest |
|
Ceramic Plate | |
Nanocomposite Vest |
|
Nanocomposite Plate | |
Burrower Vest |
|
Burrower Carapace | |
Psionic Vest |
|
Psi Beetle Carapace | |
Underrail: Expedition armor plates | |||
Giant Crab Carapace |
|
Giant Crab Carapace | |
Colossal Crab Carapace |
|
Colossal Crab Carapace | |
Psi Crab Carapace |
|
Psi Crab Carapace |
Overcoat fabric
Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty.
Icon | Name | Effect(s) | Component |
---|---|---|---|
(Black) Overcoat |
|
Black Cloth | |
Antithermic Overcoat |
|
Aluminized Cloth | |
Kevlar Overcoat |
|
Kevlar Cloth | |
Blast Overcoat |
|
Blast Cloth |
Gallery