Difference between revisions of "Endings"
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This is a list of '''endings''' in ''Underrail'' version [[1.0.2.4]]. The endings are influenced by the choices the player has made during the course of the game. | This is a list of '''endings''' in ''Underrail'' version [[1.0.2.4]]. The endings are influenced by the choices the player has made during the course of the game. | ||
− | For the endings added in ''Underrail: Expedition'', see [[Endings/Expedition]]. | + | For the endings added in ''Underrail: Expedition'' and ''Underrail: Heavy Duty'', see [[Endings/Expedition]] and [[Endings/Heavy Duty]]. |
== Junkyard == | == Junkyard == | ||
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| {{quote|The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.}} | | {{quote|The abandonment of Camp Hathor had severe consequences on the quality and availability of food for the surrounding communities, reliant on importing meat - such as Foundry.}} | ||
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− | * | + | * Camp Hathor is abandoned |
|} | |} | ||
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| {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. The train carrying the armaments, ammo and general supplies eventually arrived safely due to your help.}} {{quote|This allowed them to survive multiple attacks mounted by the united Ironhead clans of the surrounding tunnels. But having smelled weakness, the bloodthirsty bandits kept on with their offensive.}} {{quote|In time, Rail Crossing was forced to ask for more direct assistance from the Protectorate.}} {{quote|During the final battle, a platoon of Protectorate soldiers arrived in the nick of time, repelled the invaders, chasing them down and killing most of them. Thus saving Rail Crossing.}} {{quote|The price of this, of course, was Rail Crossing giving up its independence and integrating into the United Stations.}} | | {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. The train carrying the armaments, ammo and general supplies eventually arrived safely due to your help.}} {{quote|This allowed them to survive multiple attacks mounted by the united Ironhead clans of the surrounding tunnels. But having smelled weakness, the bloodthirsty bandits kept on with their offensive.}} {{quote|In time, Rail Crossing was forced to ask for more direct assistance from the Protectorate.}} {{quote|During the final battle, a platoon of Protectorate soldiers arrived in the nick of time, repelled the invaders, chasing them down and killing most of them. Thus saving Rail Crossing.}} {{quote|The price of this, of course, was Rail Crossing giving up its independence and integrating into the United Stations.}} | ||
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− | * Sets '''Protectorate controls Rail Crossing''' condition: | + | * Balor is alive |
− | ** SRO authorities retrieve the [[Train heist|stolen train]] | + | * SRO authorities retrieve the [[Train heist|stolen train]] |
+ | * Sets '''Protectorate controls Rail Crossing''' condition | ||
+ | |||
+ | |- | ||
+ | | {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. The train carrying the armaments, ammo and general supplies eventually arrived safely due to your help.}} {{quote|This allowed them to survive multiple attacks mounted by the united Ironhead clans of the surrounding tunnels. They smelled weakness, but they were also weakened themselves.}} {{quote|The absence of Balor and his clan quickly felt, and the Ironheads found that they were unable to penetrate Rail Crossing's defenses. The raids thus ceased after a few more demoralizing defeats.}} {{quote|Peace and quiet, at least by South Underrail standards, finally returned to this weary station. But after so close to eradication, Rail Crossing was faced with an important decision:}} {{quote|To keep their independence and rely on themselves and the help of stations for security, or to integrate into the United Stations and benefit from its protection.}} {{quote|The decision has yet to be made.}} | ||
+ | || | ||
+ | * Balor is dead | ||
+ | * SRO authorities retrieve the [[Train heist|stolen train]] | ||
|- | |- | ||
| {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. However, the train carrying the aid never arrived.}} {{quote|Eventually, the nearby Ironhead clans took notice of the station's weakened state and mounted an assault. Though the initial attack was repelled, the few survivors decided not to wait for a second one and abandoned the station.}} | | {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. However, the train carrying the aid never arrived.}} {{quote|Eventually, the nearby Ironhead clans took notice of the station's weakened state and mounted an assault. Though the initial attack was repelled, the few survivors decided not to wait for a second one and abandoned the station.}} | ||
|| | || | ||
+ | * Balor is alive | ||
+ | * Protectorate does not retrieve the [[Train heist|stolen train]] | ||
+ | |||
+ | |- | ||
+ | | {{quote|Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. However, the train carrying the aid never arrived.}} {{quote|Eventually, the nearby Ironhead clans took notice of the station's weakened state and mounted an assault. Despite being weakened by the absence of Balor and his clan, bandits smelled weakness and kept on with their offensive.}} {{quote|Though the initial attack was repelled, the few survivors decided not to wait for a second one and abandoned the station.}} | ||
+ | || | ||
+ | * Balor is dead | ||
* Protectorate does not retrieve the [[Train heist|stolen train]] | * Protectorate does not retrieve the [[Train heist|stolen train]] | ||
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|- | |- | ||
− | | {{quote|People still flocked in great numbers to watch Arena, their thirst for blood never quite satisfied.}} {{quote|The legend of [[ | + | | {{quote|People still flocked in great numbers to watch Arena, their thirst for blood never quite satisfied.}} {{quote|The legend of [[Become the Invictus#Player arena titles|(player's arena nickname)]], a mysterious gladiator who came from nowhere and quickly rose to the title of Invictus, would live for years to come.}} |
|| | || | ||
* Player [[Become the Invictus|is the Invictus]] | * Player [[Become the Invictus|is the Invictus]] |
Latest revision as of 07:11, 20 December 2023
This is a list of endings in Underrail version 1.0.2.4. The endings are influenced by the choices the player has made during the course of the game.
For the endings added in Underrail: Expedition and Underrail: Heavy Duty, see Endings/Expedition and Endings/Heavy Duty.
Junkyard
Narration | Condition(s) |
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Camp Hathor
Narration | Condition(s) |
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Rail Crossing
Narration | Condition(s) |
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Foundry
Mine reopened
Narration | Condition(s) |
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Mine remains closed
Narration | Condition(s) |
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Core City
Narration | Condition(s) |
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Protectorate
Narration | Condition(s) |
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Free Drones
Narration | Condition(s) |
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Institute
Narration | Condition(s) |
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South Gate Station
Player as councillor
Narration | Condition(s) |
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Protectorate ally
Narration | Condition(s) |
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Free Drones ally
Narration | Condition(s) |
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Neutral
Narration | Condition(s) |
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Player travels north
Narration | Condition(s) |
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The Faceless
Narration | Condition(s) |
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