Difference between revisions of "Template talk:Black Sea Coordinate Grid"
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Now that we got an unexpected software update on the site, we've got support for imagemaps that allow us to build conceptually similar but a much more visual way of navigating to zones by their global map; see [[Underrail Wiki: Imagemap guide]] and [[Foundry#Map]] for a couple of WIP examples. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 10:32, 18 October 2020 (EDT) | Now that we got an unexpected software update on the site, we've got support for imagemaps that allow us to build conceptually similar but a much more visual way of navigating to zones by their global map; see [[Underrail Wiki: Imagemap guide]] and [[Foundry#Map]] for a couple of WIP examples. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 10:32, 18 October 2020 (EDT) | ||
+ | : Looks good, I like it. The link could lead to the articles and not the screenshot, even if sometimes there are multiple maps covered on the same article. More complex: the article could include the map with a highlight to indicate "you are here" (which can become harder to do if the article covers multiple areas). And maybe a more realistic imagemap, it could be built from a thumbnail version of the actual area maps rather than the one in-game. It would be easier for players to recognize the different areas they have already visited. [[User:Lyso|Lyso]] ([[User talk:Lyso|talk]]) 04:36, 20 December 2020 (EST) |
Latest revision as of 04:36, 20 December 2020
Future of this template
I see a couple of editors were already invested in improving this tentative template, so I'd like to ask what are your plans for it?
Now that we got an unexpected software update on the site, we've got support for imagemaps that allow us to build conceptually similar but a much more visual way of navigating to zones by their global map; see Underrail Wiki: Imagemap guide and Foundry#Map for a couple of WIP examples. - epeli (talk) 10:32, 18 October 2020 (EDT)
- Looks good, I like it. The link could lead to the articles and not the screenshot, even if sometimes there are multiple maps covered on the same article. More complex: the article could include the map with a highlight to indicate "you are here" (which can become harder to do if the article covers multiple areas). And maybe a more realistic imagemap, it could be built from a thumbnail version of the actual area maps rather than the one in-game. It would be easier for players to recognize the different areas they have already visited. Lyso (talk) 04:36, 20 December 2020 (EST)