Difference between revisions of "Plasma Sentry"
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(Add Registration Plate to loot list) |
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| roles = Faceless defense bot | | roles = Faceless defense bot | ||
| location = [[Rail Crossing]]<br/>[[Abandoned Warehouse]]<br/>[[Research Facility]]<br/>[[Arke Power Station]]<br/>[[Deep Caverns]] | | location = [[Rail Crossing]]<br/>[[Abandoned Warehouse]]<br/>[[Research Facility]]<br/>[[Arke Power Station]]<br/>[[Deep Caverns]] | ||
− | | loot = Ammo<br/>Electronic/Metal Scraps<br/>[[Self Consciousness Module]] (oddity) | + | | loot = Ammo<br/>Electronic/Metal Scraps<br/>[[Self Consciousness Module]] (oddity)<br/>[[Registration Plate]] (oddity) |
| abilities = Turret mode | | abilities = Turret mode | ||
| | | | ||
| actionpoints = 50 | | actionpoints = 50 | ||
| initiative = 15 | | initiative = 15 | ||
− | | damage = {{Energy|15-35|number only}}<br>200-300 ({{Energy|100-150|number only}}, {{Heat|100-150|number only}}) (turret mode) | + | | damage = {{Energy|15-35|number only}} ({{Energy|26-61|number only}})<br>200-300 ({{Energy|100-150|number only}}, {{Heat|100-150|number only}}) (turret mode) (348-522 [{{Energy|174-261|number only}}, {{Heat|174-261|number only}}]) |
| range = 12 | | range = 12 | ||
| detection = 115 | | detection = 115 | ||
Line 26: | Line 26: | ||
| will = 5 | | will = 5 | ||
| intelligence = 4 | | intelligence = 4 | ||
+ | | | ||
+ | | guns = 70 (105) | ||
| | | | ||
| mechanical = 50% / 20 | | mechanical = 50% / 20 |
Latest revision as of 06:11, 1 May 2024
Plasma Sentry | |||||||||||
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Automaton | |||||||||||
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Role | Faceless defense bot | ||||||||||
Location | Rail Crossing Abandoned Warehouse Research Facility Arke Power Station Deep Caverns | ||||||||||
Loot | Ammo Electronic/Metal Scraps Self Consciousness Module (oddity) Registration Plate (oddity) | ||||||||||
Abilities | Turret mode | ||||||||||
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Plasma Sentry or Plasma Walker is a type of a defense bot commonly found within abandoned Biocorp facilities and is also known to be used by the Faceless. Shoots lasers while on the move, but can transform into a devastating plasma turret form. The lasers deal Energy damage, while the plasma turret deals 100-150 Energy and 100-150 Heat damage.
Some disabled/broken plasma walkers have been repaired and repurposed by the Foundry Guard, and can also occasionally found alongside resourceful scavengers.
Fighting tactics
Their transformation to plasma turret form takes a full turn, and the turret rotates slowly. Use this to your advantage.
They are also extremely weak to electricity: Shock Bolts are very effective and can stun them.
Related quests
- Disable plasma walkers
- A special EMP device can be used to disable Faceless robots in Rail Crossing.
Random events