Difference between revisions of "Endings/Mutant"
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This is a list of '''endings''' if the player has become a [[Mutant Questline|mutant]]. | This is a list of '''endings''' if the player has become a [[Mutant Questline|mutant]]. | ||
− | See [[Endings]] and [[Endings/ | + | See [[Endings]], [[Endings/Expedition]] and [[Endings/Heavy Duty]] for ''Underrail'' normal game endings. |
=== Obeyed Kharon === | === Obeyed Kharon === | ||
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| {{Quote|After a short while, Kharon leaves, and you stay. Old man Wesley and someone called Doctor, they treat you well, and give you food and a place to rest. A place just for you, with no one to fight over it.}} | | {{Quote|After a short while, Kharon leaves, and you stay. Old man Wesley and someone called Doctor, they treat you well, and give you food and a place to rest. A place just for you, with no one to fight over it.}} | ||
|| | || | ||
− | * Sided with Kharon | + | * Sided with [[Kharon]] |
− | * Muties in the | + | * Muties in the [[Mutie Refuge]] alive |
|- | |- | ||
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|- | |- | ||
− | | {{Quote|It took some time for everyone to get used to your presence, but when they did, you felt like everything was... alright.}}{{Quote|You feel content. It's calm in here, even with all these people. There is always food.}}{{Quote|The one they call Frank, you like him the most.}}{{Quote|And as time goes by, past events turn into a blur. History - only up to the most recent happenings. But the pain... it never goes away.}}{{Quote|It is never in the past. They give you things that make it go away for a while. It makes you feel better. Not only is the body ache gone, but so is the ache in your mind - misery}}{{Quote|But then it all comes back. It never becomes a misty part of your past - like most other things - but remains clear in the intermittent present.}} | + | | {{Quote|It took some time for everyone to get used to your presence, but when they did, you felt like everything was... alright.}}{{Quote|You feel content. It's calm in here, even with all these people. There is always food.}}{{Quote|The one they call Frank, you like him the most.}}{{Quote|And as time goes by, past events turn into a blur. History - only up to the most recent happenings. But the pain... it never goes away.}}{{Quote|It is never in the past. They give you things that make it go away for a while. It makes you feel better. Not only is the body ache gone, but so is the ache in your mind - misery.}}{{Quote|But then it all comes back. It never becomes a misty part of your past - like most other things - but remains clear in the intermittent present.}} |
|| | || | ||
* Muties in the refuge alive | * Muties in the refuge alive | ||
|- | |- | ||
− | | {{Quote|And as time goes by, past events turn into a blur. History - only up to the most recent happenings. But the pain... it never goes away.}}{{Quote|It is never in the past. They give you things that make it go away for a while. It makes you feel better. Not only is the body ache gone, but so is the ache in your mind - misery}}{{Quote|But then it all comes back. It never becomes a misty part of your past - like most other things - but remains clear in the intermittent present.}} | + | | {{Quote|And as time goes by, past events turn into a blur. History - only up to the most recent happenings. But the pain... it never goes away.}}{{Quote|It is never in the past. They give you things that make it go away for a while. It makes you feel better. Not only is the body ache gone, but so is the ache in your mind - misery.}}{{Quote|But then it all comes back. It never becomes a misty part of your past - like most other things - but remains clear in the intermittent present.}} |
|| | || | ||
* Sided with Kharon | * Sided with Kharon | ||
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| {{Quote|Juraj's mutiny against Kharon culminates in your arrival at the mutie refuge, within the Black Sea. Adamant to abandon his old ways and start things over, Juraj, spearheading your venture to the unknown territory, manages to negotiate very favorable conditions for your stay within the camp.}}{{Quote|The four of you come in quite handy for the overall health of the community as relatively quickly you find your hands full with tasks in aiding the further development of the refuge.}} | | {{Quote|Juraj's mutiny against Kharon culminates in your arrival at the mutie refuge, within the Black Sea. Adamant to abandon his old ways and start things over, Juraj, spearheading your venture to the unknown territory, manages to negotiate very favorable conditions for your stay within the camp.}}{{Quote|The four of you come in quite handy for the overall health of the community as relatively quickly you find your hands full with tasks in aiding the further development of the refuge.}} | ||
|| | || | ||
− | * Sided with Juraj | + | * Sided with [[Juraj]] |
− | * Juraj is alive | + | * [[Juraj]] is alive |
− | * Muties in the | + | * Muties in the [[Mutie Refuge]] alive |
|- | |- | ||
| {{Quote|Startled by your appearance at the camp within the Black Sea, the locals immediately begin to question the means of your arrival - Kharon's ship. Without a hair on his tongue, Gritz openly starts to rant about how they would wish that you've killed Kharon, for the unspeakable atrocities he has commited to your kind, indeed trying to present a half truth.}}{{Quote|Upon hearing what Gritz had to say, the locals refuse to believe his words, and start to threaten you all to leave their camp immediately. Senna and Gritz obliege, stating that the place wasn't even worth it, for they've thought much more of it. In a fit of rage they decide not to take you back with them.}} {{Quote|With Kharon's ship sailing away, you are left alone on a no man's land. Stranded, with nowhere to go, you give your best effort to survive with what little you have left. Eventually, the refugees see your struggle and decide to take you in.}}{{Quote|Old man Wesley and someone called Doctor, they treat you well, and give you food and a place to rest. A place just for you, with no one to fight over it.}}{{Quote|It took some time for everyone to get used to your presence, but when they did, you felt like everything was... alright.}} | | {{Quote|Startled by your appearance at the camp within the Black Sea, the locals immediately begin to question the means of your arrival - Kharon's ship. Without a hair on his tongue, Gritz openly starts to rant about how they would wish that you've killed Kharon, for the unspeakable atrocities he has commited to your kind, indeed trying to present a half truth.}}{{Quote|Upon hearing what Gritz had to say, the locals refuse to believe his words, and start to threaten you all to leave their camp immediately. Senna and Gritz obliege, stating that the place wasn't even worth it, for they've thought much more of it. In a fit of rage they decide not to take you back with them.}} {{Quote|With Kharon's ship sailing away, you are left alone on a no man's land. Stranded, with nowhere to go, you give your best effort to survive with what little you have left. Eventually, the refugees see your struggle and decide to take you in.}}{{Quote|Old man Wesley and someone called Doctor, they treat you well, and give you food and a place to rest. A place just for you, with no one to fight over it.}}{{Quote|It took some time for everyone to get used to your presence, but when they did, you felt like everything was... alright.}} | ||
|| | || | ||
− | * Sided with Juraj | + | * Sided with [[Juraj]] |
− | * Juraj is dead | + | * [[Juraj]] is dead |
− | * Gritz is alive | + | * [[Gritz]] is alive |
* Muties in the refuge alive | * Muties in the refuge alive | ||
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| {{Quote|Senna, eager to find the promised land, rushes to discover what lies ahead inside the mutie refuge, within the Black Sea. The locals notice that there's someone missing, and immediately become suspicious of the two of you. Senna in a calming manner, reveals the events that have transpired over at the Kharon's facility, which lead to only the two of you surviving. Seeing the new situation as it is, the mutie refugees decide that there had been enough losses already and so, they take you in.}} | | {{Quote|Senna, eager to find the promised land, rushes to discover what lies ahead inside the mutie refuge, within the Black Sea. The locals notice that there's someone missing, and immediately become suspicious of the two of you. Senna in a calming manner, reveals the events that have transpired over at the Kharon's facility, which lead to only the two of you surviving. Seeing the new situation as it is, the mutie refugees decide that there had been enough losses already and so, they take you in.}} | ||
|| | || | ||
− | * Sided with Juraj | + | * Sided with [[Juraj]] |
− | * Juraj is dead | + | * [[Juraj]] is dead |
− | * Gritz is dead | + | * [[Gritz]] is dead |
− | * Senna is alive | + | * [[Senna]] is alive |
* Muties in the refuge alive | * Muties in the refuge alive | ||
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| {{Quote|It takes a while for you all to earn their trust, but in due time, the muties become gradually more accepting of your group.}} {{Quote|As for you, it took some time took some time for everyone to get used to your presence, but when they did, you felt like everything was... right.}} | | {{Quote|It takes a while for you all to earn their trust, but in due time, the muties become gradually more accepting of your group.}} {{Quote|As for you, it took some time took some time for everyone to get used to your presence, but when they did, you felt like everything was... right.}} | ||
|| | || | ||
− | * Sided with Juraj | + | * Sided with [[Juraj]] |
− | * Either Juraj is alive or Senna is the only survivor | + | * Either [[Juraj]] is alive or [[Senna]] is the only survivor |
* Muties in the refuge alive | * Muties in the refuge alive | ||
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| {{Quote|Juraj's cause has brought you to the mutie refuge, within the Black Sea. Suddenly it flashes before your eyes what this place used to be, and what it has become. Devastation and ruin is all that's left.}} {{Quote|But this will not stop the four of you. Adamant to accomplish what all of the muties sought. Led by Juraj, it is the four of you who start restoring the camp, making out of it the salvation it was promised to be.}} | | {{Quote|Juraj's cause has brought you to the mutie refuge, within the Black Sea. Suddenly it flashes before your eyes what this place used to be, and what it has become. Devastation and ruin is all that's left.}} {{Quote|But this will not stop the four of you. Adamant to accomplish what all of the muties sought. Led by Juraj, it is the four of you who start restoring the camp, making out of it the salvation it was promised to be.}} | ||
|| | || | ||
− | * Sided with Juraj | + | * Sided with [[Juraj]] |
− | * Juraj is alive | + | * [[Juraj]] is alive |
* Muties in the refuge exterminated | * Muties in the refuge exterminated | ||
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| {{Quote|Since your arrival to this place, you felt something was... off about it. Suddenly it flashes before your eyes: what this place has used to be, and what it has become. Your heart races, hands tremble, but soon, it all seamlessly dwindles away.}} | | {{Quote|Since your arrival to this place, you felt something was... off about it. Suddenly it flashes before your eyes: what this place has used to be, and what it has become. Your heart races, hands tremble, but soon, it all seamlessly dwindles away.}} | ||
|| | || | ||
− | * Sided with Juraj | + | * Sided with [[Juraj]] |
− | * Juraj is dead | + | * [[Juraj]] is dead |
* Muties in the refuge exterminated | * Muties in the refuge exterminated | ||
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| {{Quote|With a wide grin on his face, Gritz wastes no time to plunder what was left of the mutie refuge camp, within the Black Sea. Senna is left silent before the sight before her as there is only a wasteland ahead.}} | | {{Quote|With a wide grin on his face, Gritz wastes no time to plunder what was left of the mutie refuge camp, within the Black Sea. Senna is left silent before the sight before her as there is only a wasteland ahead.}} | ||
|| | || | ||
− | * Sided with Juraj | + | * Sided with [[Juraj]] |
− | * Juraj is dead | + | * [[Juraj]] is dead |
− | * Gritz is alive | + | * [[Gritz]] is alive |
* Muties in the refuge exterminated | * Muties in the refuge exterminated | ||
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| {{Quote|Senna is left silent before the sight before her, as the mutie camp within the Black Sea is obliterated. In an act of desperation, she gives her best effort to find any clues about these ruins to confirm the rumors and stories she was telling you about this place you thought you were heading to.}} | | {{Quote|Senna is left silent before the sight before her, as the mutie camp within the Black Sea is obliterated. In an act of desperation, she gives her best effort to find any clues about these ruins to confirm the rumors and stories she was telling you about this place you thought you were heading to.}} | ||
|| | || | ||
− | * Sided with Juraj | + | * Sided with [[Juraj]] |
− | * Juraj is dead | + | * [[Juraj]] is dead |
− | * Gritz is dead | + | * [[Gritz]] is dead |
− | * Senna is alive | + | * [[Senna]] is alive |
* Muties in the refuge exterminated | * Muties in the refuge exterminated | ||
|- | |- | ||
− | | {{Quote|You feel content. It's calm in here, even with all these people. There is always food.}}{{Quote|The one they call Frank, you like him the most.}}{{Quote|And as time goes by, past events turn into a blur. History - only up to the most recent happenings. But the pain... it never goes away.}}{{Quote|It is never in the past. They give you things that make it go away for a while. It makes you feel better. Not only is the body ache gone, but so is the ache in your mind - misery}}{{Quote|But then it all comes back. It never becomes a misty part of your past - like most other things - but remains clear in the intermittent present.}} | + | | {{Quote|You feel content. It's calm in here, even with all these people. There is always food.}}{{Quote|The one they call Frank, you like him the most.}}{{Quote|And as time goes by, past events turn into a blur. History - only up to the most recent happenings. But the pain... it never goes away.}}{{Quote|It is never in the past. They give you things that make it go away for a while. It makes you feel better. Not only is the body ache gone, but so is the ache in your mind - misery.}}{{Quote|But then it all comes back. It never becomes a misty part of your past - like most other things - but remains clear in the intermittent present.}} |
|| | || | ||
* Muties in the refuge alive | * Muties in the refuge alive | ||
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xpbl_mutant_rebuiltrefuge.png | Muties in the refuge alive | xpbl_mutant_rebuiltrefuge.png | Muties in the refuge alive | ||
xpbl_mutant.png | Muties in the refuge eradicated | xpbl_mutant.png | Muties in the refuge eradicated | ||
− | xpbl_mutant_sailing.png | Player alone | + | xpbl_mutant_sailing.png | Player sailing alone |
</gallery> | </gallery> | ||
[[Category:Content]] | [[Category:Content]] | ||
[[Category:Lore]] | [[Category:Lore]] |
Latest revision as of 07:11, 20 December 2023
This is a list of endings if the player has become a mutant.
See Endings, Endings/Expedition and Endings/Heavy Duty for Underrail normal game endings.
Obeyed Kharon
Narration | Condition(s) |
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Sided with Juraj
Narration | Condition(s) | |
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