Difference between revisions of "Abomination"
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| loot = [[Abominable Deformed Brain]] (oddity) | | loot = [[Abominable Deformed Brain]] (oddity) | ||
| abilities = Bleeds acid <br> Immune to [[fear]] <br >Inflicts [[Bleeding Wound]]s <br> Attacks with objects picked up <br> [[Throw Carried Object]]<br>Regenerates 65 hit points per round<br>Leaves toxic cloud behind | | abilities = Bleeds acid <br> Immune to [[fear]] <br >Inflicts [[Bleeding Wound]]s <br> Attacks with objects picked up <br> [[Throw Carried Object]]<br>Regenerates 65 hit points per round<br>Leaves toxic cloud behind | ||
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+ | |Combat stats section: | ||
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+ | |Resistances section: | ||
+ | | mechanical = 20% | ||
+ | | heat = | ||
+ | | cold = | ||
+ | | electricity = 20% | ||
+ | | acid = 100% | ||
+ | | energy = | ||
+ | | bio = 100% | ||
}} | }} | ||
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How it is able to do this is unknown, although the large amount of toxic gas in it's lair may be a factor. There is a dead Tchortist in the area that does not appear if the [[Robed Figure]] near the [[Research Facility]] was killed, making it impossible to obtain the [[Tchortist Bioscrubber]]. | How it is able to do this is unknown, although the large amount of toxic gas in it's lair may be a factor. There is a dead Tchortist in the area that does not appear if the [[Robed Figure]] near the [[Research Facility]] was killed, making it impossible to obtain the [[Tchortist Bioscrubber]]. | ||
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+ | Abomination is also capable of tracking the player even when in [[stealth]], and will automatically pursue the player's current location even when out of sight. | ||
== Fighting Tactics == | == Fighting Tactics == | ||
The entire area that the abomination is fought in is heavily blanketed with toxic gas, making visibility extremely poor and the use of a [[Gas Mask]] or other form of {{bio||prefix}} resistance essential. However, there are several valves in the area, which can be interacted with outside of combat to lower the amount of gas. There are also many explosive, napalm, and acid barrels and piles of junk throughout the area which gives the abomination many items to throw at the player. | The entire area that the abomination is fought in is heavily blanketed with toxic gas, making visibility extremely poor and the use of a [[Gas Mask]] or other form of {{bio||prefix}} resistance essential. However, there are several valves in the area, which can be interacted with outside of combat to lower the amount of gas. There are also many explosive, napalm, and acid barrels and piles of junk throughout the area which gives the abomination many items to throw at the player. | ||
− | It will finally permanently die after it has revived several times, signified by it making several loud choking sounds and it's body dissolving. The amount of times it takes to be killed also depends on difficulty. | + | It will finally permanently die after it has revived several times, signified by it making several loud choking sounds and it's body dissolving. The amount of times it takes to be killed also depends on difficulty (5 times on Normal, 7 on Hard and 10 on DOMINATING). On Dominating its HP are 1610, 1880, 2020, 2150, 2290, 2420, 2560, 2700, 2830, 2970. |
{{Enemies navbox}} | {{Enemies navbox}} | ||
[[Category: Bosses]] | [[Category: Bosses]] |
Latest revision as of 02:24, 20 March 2024
- Main article: Mutant
Abomination | |||||
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Critter | |||||
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Role | Mutagen experiment | ||||
Location | Core City Sewers | ||||
Loot | Abominable Deformed Brain (oddity) | ||||
Abilities | Bleeds acid Immune to fear Inflicts Bleeding Wounds Attacks with objects picked up Throw Carried Object Regenerates 65 hit points per round Leaves toxic cloud behind | ||||
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The Abomination is a unique Hunchback Mutant that can be encountered in a sewer pit in the Core City Sewers, which can be accessed after Phreak's questline.
It is a "boss" character, and on DOMINATING difficulty will appear with 400% of its regular health.
Description
The abomination resembles an ordinary hunchback mutant in both appearance and behavior, at least initially. It has the ability to revive after it is killed and will get progressively bigger and tougher the more times it is "killed" in addition to gaining passive regen per round akin to a Death Stalker.
How it is able to do this is unknown, although the large amount of toxic gas in it's lair may be a factor. There is a dead Tchortist in the area that does not appear if the Robed Figure near the Research Facility was killed, making it impossible to obtain the Tchortist Bioscrubber.
Abomination is also capable of tracking the player even when in stealth, and will automatically pursue the player's current location even when out of sight.
Fighting Tactics
The entire area that the abomination is fought in is heavily blanketed with toxic gas, making visibility extremely poor and the use of a Gas Mask or other form of Bio resistance essential. However, there are several valves in the area, which can be interacted with outside of combat to lower the amount of gas. There are also many explosive, napalm, and acid barrels and piles of junk throughout the area which gives the abomination many items to throw at the player.
It will finally permanently die after it has revived several times, signified by it making several loud choking sounds and it's body dissolving. The amount of times it takes to be killed also depends on difficulty (5 times on Normal, 7 on Hard and 10 on DOMINATING). On Dominating its HP are 1610, 1880, 2020, 2150, 2290, 2420, 2560, 2700, 2830, 2970.