Difference between revisions of "RMG Exosoldier"
(Created page with "{{heavyduty}} {{Character Infobox | name = RMG Exosoldier | type = generic | portrait = Xphw_exosol_l.png | background = Xphw metro.png | image = RMG Exosol...") |
|||
Line 9: | Line 9: | ||
| roles = | | roles = | ||
| location = [[The Compound]] | | location = [[The Compound]] | ||
− | | loot = | + | | loot = [[Skulljack]] oddity |
| level = | | level = | ||
| health = 480 | | health = 480 |
Latest revision as of 06:24, 4 November 2023
RMG Exosoldier | |||||||
| |||||||
Description | |||||||
---|---|---|---|---|---|---|---|
Faction | Exosoldiers | ||||||
Location | The Compound | ||||||
Loot | Skulljack oddity | ||||||
Abilities | Conditioning Exoskeleton Power Fast Metabolism Full-Auto Sensorimotor Command Stoicism Suppressive Fire Wristblade Stab | ||||||
|
RMG Exosoldiers are generic Exosoldiers armed with miniguns.
Description
Like all common exosoldiers, they wear Combat Exoskeletons which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. They also have access to Sensorimotor Command buff which increases their combat skills, reduces AP cost of their attacks and reduces all damage taken by them. This buff is removed once you kill the Cognator in the heart of The Compound.
Fighting Tactics
You can use EMP Grenades to disable their energy shields and exoskeletons to lower their combat effectiveness. Also, any Thought Control psi abilities used against them will inflict Sensorimotor Command Disruption effect which lowers number of Sensorimotor Command stacks they have.
|