Difference between revisions of "GL Exosoldier"
m |
|||
Line 9: | Line 9: | ||
| roles = | | roles = | ||
| location = [[The Compound]] | | location = [[The Compound]] | ||
− | | loot = | + | | loot = [[Skulljack]] oddity |
| level = | | level = | ||
| health = 480 | | health = 480 |
Latest revision as of 06:23, 4 November 2023
GL Exosoldier | |||||||
| |||||||
Description | |||||||
---|---|---|---|---|---|---|---|
Faction | Exosoldiers | ||||||
Location | The Compound | ||||||
Loot | Skulljack oddity | ||||||
Abilities | Exoskeleton Power Fast Metabolism Practiced Parabola Sensorimotor Command Strafe Wristblade Stab | ||||||
|
GL Exosoldiers are generic Exosoldiers armed with grenade launchers.
Description
Like all common exosoldiers, they wear Combat Exoskeletons which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. They also have access to Sensorimotor Command buff which increases their combat skills, reduces AP cost of their attacks and reduces all damage taken by them. This buff is removed once you kill the Cognator in the heart of The Compound.
Fighting Tactics
You can use EMP Grenades to disable their energy shields and exoskeletons to lower their combat effectiveness. Also, any Thought Control psi abilities used against them will inflict Sensorimotor Command Disruption effect which lowers number of Sensorimotor Command stacks they have.
|