Difference between revisions of "Shield Emitter"

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{{Infobox item
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{{tabbed infobox
| example    = yes
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| tab1 = LF (Q50)
| itemquality = normal
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| tab2 = MF (Q50)
| image      = emitter2.png
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| tab3 = HF (Q50)
| name        = Medium Frequency Shield Emitter
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| tab4 =  
| type        = Shield Emitter
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| tab5 =  
| description = This is a medium frequency energy shield emitter.
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| tab6 =  
| capacity    = 230
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| tab7 =
| conversion  = 5,0
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| tab8 =
| dissipation = 10,0%
 
| shield-vlow = 7
 
| shield-low  = 22
 
| shield-med  = 41
 
| shield-high = 61
 
| shield-vhigh= 83
 
| greenstats  = Use: Fully recharges the shield emitter using the batteries the character has in their inventory.
 
| energy      = 46
 
| whitestats2 = Cannot be recharged in combat.
 
| weight      = 1,05
 
| value      = 5707
 
 
}}
 
}}
  
[[Shield Emitter]]s are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the [[Impact Speed]] of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.
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'''Shield Emitters''' create a defensive energy shield around the user.
 +
 
 +
== Description ==
 +
Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the [[Impact Speed]] of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.
 +
 
 +
Shield Emitters drain energy while active and they must be toggled on/off manually with {{key|V}} or by clicking on their icon on your action bar. They can be easily recharged with {{key|B}} or by shift-clicking on their icon when out of combat.
  
 
== Attributes ==
 
== Attributes ==
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* '''Conversion Rate''' is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.
 
* '''Conversion Rate''' is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.
 
** Default conversion rate is 5.
 
** Default conversion rate is 5.
** [[High Efficiency Energy Converter]]s increase conversion rate, and thus capacity.
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** {{Itemlink|High Efficiency Energy Converter}}s increase conversion rate, and thus capacity.
  
* '''Dissipation Rate''' is how much of the total capacity dissipates every turn or every 5 seconds while the shield is active.
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* '''Dissipation Rate''' determines how much of the shield capacity drains away in a five-turn period while the emitter is active.
** Default dissipation rate is 10%.
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** Default dissipation rate is 5% (changed from 10% on [[1.1.2.0]]). (1% per second)
** [[Shield Capacitor]]s reduce dissipation rate.
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** {{Itemlink|Shield Capacitor}}s reduce dissipation rate, allowing the shield last longer. The minimum dissipation rate is 1.5% (changed from 2% on [[1.1.2.0]]).
  
* '''Shielding''' is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Some melee attacks penetrate shielding partially or completely.
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* '''Shielding''' is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Very low impact speed attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%).
** Frequency Modulator(s) used in crafting determine the shielding numbers.
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** Frequency Modulator(s) used in crafting determine the shielding numbers, but shielding is always better against higher impact speeds.
** [[Circular Wave Amplifier]]s increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.
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** {{Itemlink|Circular Wave Amplifier}}s increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.
  
 
* '''Energy''' is the energy capacity of the device, how much juice it has in its batteries.
 
* '''Energy''' is the energy capacity of the device, how much juice it has in its batteries.
** Energy core used in crafting determines the energy capacity.
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** {{Itemlink|Plasma Core}} used in crafting determines the energy capacity.
  
 
== Crafting ==
 
== Crafting ==
 
Shield Emitter can be crafted with [[Blueprint: Energy Shield Emitter]].
 
Shield Emitter can be crafted with [[Blueprint: Energy Shield Emitter]].
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 +
== Variants ==
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 +
=== Primary Modulator ===
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{|
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|width="300px"|
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[[File:Emitter1.png]] '''Low Frequency Shield Emitter'''
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[[File:Emitter2.png]] '''Medium Frequency Shield Emitter'''
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[[File:Emitter3.png]] '''High Frequency Shield Emitter'''
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| Low / Medium / High frequency shield effect:
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[[File:Energy Shield LF.png|Low Frequency shield effect]]
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[[File:Energy Shield MF.png|Medium Frequency shield effect]]
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[[File:Energy Shield HF.png|High Frequency shield effect]]
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|}
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=== Enhancements ===
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Visually, the hue of the shield spheroid is determined by the emitter's enhancements.
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* Shields with no enhancements are {{color|#66E|blue}}
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* Amplified shields are {{color|#E66|red}}
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* Conservative shields are {{color|#6E6|green}}
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* Efficient shields are {{color|#E6E|purple}}
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[[File:Emitter1b.png]]/[[File:Emitter2b.png]]/[[File:Emitter3b.png]] '''Low / Medium / High Frequency secondary modulators'''
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[[File:Emitter_amp.png]] '''Amplified <frequency> Shield Emitter''' - increases shielding, decreases conversion rate
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[[File:Emitter_cap.png]] '''Conservative  <frequency> Shield Emitter''' - reduces dissipation rate
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[[File:Emitter_eff.png]] '''Efficient <frequency> Shield Emitter''' - increases conversion rate
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<!--
 +
please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times.
 +
{{hiddensection|Complete name variant list|
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* {{Itemlink|Low Frequency Shield Emitter}}
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** {{Itemlink|Amplified Low Frequency Shield Emitter}}
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** {{Itemlink|Conservative Low Frequency Shield Emitter}}
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** {{Itemlink|Efficient Low Frequency Shield Emitter}}
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* {{Itemlink|Medium Frequency Shield Emitter}}
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** {{Itemlink|Amplified Medium Frequency Shield Emitter}}
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** {{Itemlink|Conservative Medium Frequency Shield Emitter}}
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** {{Itemlink|Efficient Medium Frequency Shield Emitter}}
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* {{Itemlink|High Frequency Shield Emitter}}
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** {{Itemlink|Amplified High Frequency Shield Emitter}}
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** {{Itemlink|Conservative High Frequency Shield Emitter}}
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** {{Itemlink|Efficient High Frequency Shield Emitter}}
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}}-->
  
  
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[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Armor]]
 
[[Category:Armor]]
 +
[[Category:Shield Emitters]]
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[[Category:Electronic devices]]

Latest revision as of 15:25, 5 March 2024

Low Frequency Shield Emitter.png
Low Frequency Shield Emitter
Shield Emitter
This is a low frequency energy shield emitter.
Capacity: 235
Conversion Rate: 5.0
Dissipation Rate: 5.0%
Shielding:
Very Low: 9
Low: 25
Medium: 30
High: 40
Very High: 50
Use: Fully recharges the shield emitter using the batteries the character has in their inventory.
Energy: 47
Cannot be recharged in combat.
Weight: 1.05
Value: 5550
v · d · e
Medium Frequency Shield Emitter.png
Medium Frequency Shield Emitter
Shield Emitter
This is a medium frequency energy shield emitter.
Capacity: 235
Conversion Rate: 5.0
Dissipation Rate: 5.0%
Shielding:
Very Low: 6
Low: 20
Medium: 37
High: 55
Very High: 75
Use: Fully recharges the shield emitter using the batteries the character has in their inventory.
Energy: 47
Cannot be recharged in combat.
Weight: 1.05
Value: 5550
v · d · e
High Frequency Shield Emitter.png
High Frequency Shield Emitter
Shield Emitter
This is a high frequency energy shield emitter.
Capacity: 235
Conversion Rate: 5.0
Dissipation Rate: 5.0%
Shielding:
Very Low: 4
Low: 13
Medium: 50
High: 75
Very High: 97
Use: Fully recharges the shield emitter using the batteries the character has in their inventory.
Energy: 47
Cannot be recharged in combat.
Weight: 1.05
Value: 5550
v · d · e

Shield Emitters create a defensive energy shield around the user.

Description

Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the Impact Speed of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.

Shield Emitters drain energy while active and they must be toggled on/off manually with V or by clicking on their icon on your action bar. They can be easily recharged with B or by shift-clicking on their icon when out of combat.

Attributes

  • Capacity is the total shield capacity, or hit points, across all impact speeds.
    • Capacity equals energy multiplied by conversion rate.
  • Conversion Rate is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.
  • Dissipation Rate determines how much of the shield capacity drains away in a five-turn period while the emitter is active.
    • Default dissipation rate is 5% (changed from 10% on 1.1.2.0). (1% per second)
    • Icon Shield Capacitors reduce dissipation rate, allowing the shield last longer. The minimum dissipation rate is 1.5% (changed from 2% on 1.1.2.0).
  • Shielding is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Very low impact speed attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%).
    • Frequency Modulator(s) used in crafting determine the shielding numbers, but shielding is always better against higher impact speeds.
    • Icon Circular Wave Amplifiers increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.
  • Energy is the energy capacity of the device, how much juice it has in its batteries.
    • Icon Plasma Core used in crafting determines the energy capacity.

Crafting

Shield Emitter can be crafted with Blueprint: Energy Shield Emitter.

Variants

Primary Modulator

Low Frequency Shield Emitter.png Low Frequency Shield Emitter

Medium Frequency Shield Emitter.png Medium Frequency Shield Emitter

High Frequency Shield Emitter.png High Frequency Shield Emitter

Low / Medium / High frequency shield effect:

Low Frequency shield effect Medium Frequency shield effect High Frequency shield effect

Enhancements

Visually, the hue of the shield spheroid is determined by the emitter's enhancements.

  • Shields with no enhancements are blue
  • Amplified shields are red
  • Conservative shields are green
  • Efficient shields are purple

Emitter1b.png/Emitter2b.png/Emitter3b.png Low / Medium / High Frequency secondary modulators

Emitter amp.png Amplified <frequency> Shield Emitter - increases shielding, decreases conversion rate

Emitter cap.png Conservative <frequency> Shield Emitter - reduces dissipation rate

Emitter eff.png Efficient <frequency> Shield Emitter - increases conversion rate