Difference between revisions of "Shield Emitter"
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== Crafting == | == Crafting == | ||
Shield Emitter can be crafted with [[Blueprint: Energy Shield Emitter]]. | Shield Emitter can be crafted with [[Blueprint: Energy Shield Emitter]]. | ||
+ | |||
+ | == Variants == | ||
+ | |||
+ | === Primary Modulator === | ||
+ | [[File:Emitter1.png]] '''Low Frequency Shield Emitter''' | ||
+ | |||
+ | [[File:Emitter2.png]] '''Medium Frequency Shield Emitter''' | ||
+ | |||
+ | [[File:Emitter3.png]] '''High Frequency Shield Emitter''' | ||
+ | |||
+ | === Enhancements === | ||
+ | [[File:Emitter1b.png]]/[[File:Emitter2b.png]]/[[File:Emitter3b.png]] '''Low / Medium / High Frequency secondary modulators''' | ||
+ | |||
+ | [[File:Emitter_amp.png]] '''Amplified <frequency> Shield Emitter''' - increases shielding, decreases conversion rate | ||
+ | |||
+ | [[File:Emitter_cap.png]] '''Conservative <frequency> Shield Emitter''' - reduces dissipation rate | ||
+ | |||
+ | [[File:Emitter_eff.png]] '''Efficient <frequency> Shield Emitter''' - increases conversion rate | ||
+ | |||
+ | |||
+ | {{hiddensection|Complete name variant list| | ||
+ | * [[Low Frequency Shield Emitter]] | ||
+ | ** [[Amplified Low Frequency Shield Emitter]] | ||
+ | ** [[Conservative Low Frequency Shield Emitter]] | ||
+ | ** [[Efficient Low Frequency Shield Emitter]] | ||
+ | |||
+ | * [[Medium Frequency Shield Emitter]] | ||
+ | ** [[Amplified Medium Frequency Shield Emitter]] | ||
+ | ** [[Conservative Medium Frequency Shield Emitter]] | ||
+ | ** [[Efficient Medium Frequency Shield Emitter]] | ||
+ | |||
+ | * [[High Frequency Shield Emitter]] | ||
+ | ** [[Amplified High Frequency Shield Emitter]] | ||
+ | ** [[Conservative High Frequency Shield Emitter]] | ||
+ | ** [[Efficient High Frequency Shield Emitter]] | ||
+ | }} | ||
Revision as of 04:15, 17 August 2014
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This is a medium frequency energy shield emitter. | |||
Capacity: 230 | |||
Conversion Rate: 5,0 | |||
Dissipation Rate: 10,0% | |||
Shielding:
| |||
Energy: 46 | |||
Weight: 1,05 | |||
Value: 5707
|
Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the Impact Speed of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.
They cannot be recharged during combat without a Shield Recharger combat utility.
Attributes
- Capacity is the total shield capacity, or hit points, across all impact speeds.
- Capacity equals energy multiplied by conversion rate.
- Conversion Rate is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.
- Default conversion rate is 5.
- High Efficiency Energy Converters increase conversion rate, and thus capacity.
- Dissipation Rate determines how fast the shield capacity drains away on its own while the shield is active.
- Default dissipation rate is 10%.
- Shield Capacitors reduce dissipation rate.
- Shielding is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%).
- Frequency Modulator(s) used in crafting determine the shielding numbers.
- Circular Wave Amplifiers increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.
- Energy is the energy capacity of the device, how much juice it has in its batteries.
- Energy core used in crafting determines the energy capacity.
Crafting
Shield Emitter can be crafted with Blueprint: Energy Shield Emitter.
Variants
Primary Modulator
Medium Frequency Shield Emitter
Enhancements
// Low / Medium / High Frequency secondary modulators
Amplified <frequency> Shield Emitter - increases shielding, decreases conversion rate
Conservative <frequency> Shield Emitter - reduces dissipation rate
Efficient <frequency> Shield Emitter - increases conversion rate
Complete name variant list |