Difference between revisions of "Boots"
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Revision as of 18:42, 21 August 2014
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These boots are made of rathound leather. No matter how hard you try to wash it out, the faint stench of this filthy creature remains. | |||
Resistances: | |||
Armor penalty: 3% | |||
Durability: 1140 / 1140 (fabric) | |||
Weight: 1,67 | |||
Value: 1890
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Boots are the main type of footwear in Underrail, and they come in many different variations. Leather boots have the lowest resistances and encumberance while metal boots have higher. Striders are a type of boots enhanced with springs, and they give extra movement points.
Any type of boots can also be reinforced with extra metal plates, which gives them extra mechanical and energy resistances, along with higher encumberance. Boots may also be enhanced with various metal blades and spikes to cause extra damage in melee combat.
Crafting
Boots can be crafted with Blueprint: Boots.
Variants
Base material
Cave Hopper Leather Boots - Increases mechanical damage resistance, +1 Agility
Pig Leather Boots - Increases mechanical damage resistance, +1 Constitution
Rathound Leather Boots - Increases mechanical and cold damage resistance, -3 Persuasion
Mutated Dog Leather Boots - Increases mechanical and acid damage resistance, +5 Intimidation, -10 Persuasion
Siphoner Leather Boots - Increases mechanical, heat and acid damage resistance, increases Dodge and Evasion
Ancient Rathound Leather Boots - Increases mechanical and cold damage resistance, -10 Persuasion
/ Steel / Tungsten Steel Boots - Increases mechanical and energy damage resistance
TiChrome Boots - Increases mechanical, heat and energy damage resistance
Enhancements
<material> Striders - Increases movement points and speed, decreases Stealth
Spiked <material> Boots - Causes extra damage in melee
Bladed <material> Boots - Causes Bleeding Wounds in melee
Reinforced <material> Boots - Further increases mechanical damage resistance, weight and armor penalty
Padding
Depending on padding used:
- Increases Stealth
- Increases damage resistance/threshold vs melee
Complete variant list |