Difference between revisions of "Blueprint: Assault Rifle"
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* [[Rifle Bipod]] (+5% Precision, +2 AP cost) | * [[Rifle Bipod]] (+5% Precision, +2 AP cost) | ||
* [[Scope]] (+5% Precision, +1% Critical chance) | * [[Scope]] (+5% Precision, +1% Critical chance) | ||
+ | * [[Anatomically-Aware Scope]] (+50% Critical damage bonus) | ||
+ | * [[High Resolution Digital Scope]] (+10% Critical chance) | ||
+ | * [[Barrel Compensator]] | ||
+ | * [[Muzzle Brake]] | ||
Revision as of 12:18, 29 March 2015
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Contains instructions on how to create an assault rifle. | |||||||
Weight: 0,05 | |||||||
Value: 1800
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Produces different assault rifle-type firearms. Assault rifles are heavy burst-capable guns with moderate strength requirement.
Required skills
- Mechanics (varies)
Supported parts
- Marauder assault rifle
- Huszar assault rifle
- Hornet assault rifle
- Chimera assault rifle
- Assault Rifle Enhancements (optional)
- Extended Rifle Magazine (+25% Magazine capacity)
- Rifle Bipod (+5% Precision, +2 AP cost)
- Scope (+5% Precision, +1% Critical chance)
- Anatomically-Aware Scope (+50% Critical damage bonus)
- High Resolution Digital Scope (+10% Critical chance)
- Barrel Compensator
- Muzzle Brake