Difference between revisions of "Auto-Turret"
Jump to navigation
Jump to search
WikimanBot (talk | contribs) |
m (portrait) |
||
Line 2: | Line 2: | ||
| name = Auto-Turret | | name = Auto-Turret | ||
| type = robot | | type = robot | ||
− | | portrait = | + | | portrait = turret1_l.png |
− | | background = | + | | background = warehouse.png |
| level = 10 | | level = 10 | ||
| health = 230 | | health = 230 |
Revision as of 15:34, 26 March 2015
Auto-Turret | |||||||
| |||||||
Automaton | |||||||
---|---|---|---|---|---|---|---|
Role | Stationary defense | ||||||
Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A Foundry bunker | ||||||
Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
Abilities | True-sight | ||||||
|
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
- Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
- Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
- Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles.