Difference between revisions of "Plasma Turret"
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{{Character Infobox | {{Character Infobox | ||
| name = Plasma Turret | | name = Plasma Turret | ||
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| image = Plasma Turret.png | | image = Plasma Turret.png | ||
| roles = Stationary defense | | roles = Stationary defense | ||
− | | location = [[Fort Apogee]] | + | | location = [[Foundry]]<br>[[Fort Apogee]]<br>[[RAF 013]]<br>[[Arke Power Station]] |
| loot = [[Plasma Core]], [[Plasma Cell]], batteries | | loot = [[Plasma Core]], [[Plasma Cell]], batteries | ||
| abilities = True-sight | | abilities = True-sight | ||
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}} | }} | ||
− | '''Plasma | + | '''Plasma Turret''' is a type of turret. |
− | Similar to [[Auto-Turret]]s in most aspects, except much more deadly. | + | == Description == |
+ | Plasma Turrets are advanced stationary defense turrets employed by [[Foundry Guard]], the [[Protectorate]] and few advanced robotic facilities. | ||
+ | |||
+ | Similar to [[Auto-Turret]]s in most aspects, except much more deadly. Like [[Plasma Pistol|hand-held plasma weaponry]], their devastating attacks deal half {{heat}}, half {{energy}} damage. | ||
+ | |||
+ | == Fighting tactics == | ||
+ | As with all turrets, their immobility is their greatest weakness. Use corners to your advantage and do not leave yourself unnecessarily exposed to return fire. | ||
+ | |||
+ | They have fairly high {{mechanical}}, {{heat}} and {{cold}} resistances, but no {{electricity}} resistance whatsoever. | ||
+ | |||
+ | [[EMP Grenade|EMP grenades]] and [[EMP Mine|mines]] can disable them for 2-3 turns. | ||
{{Enemies navbox}} | {{Enemies navbox}} | ||
[[Category:Automatons]] | [[Category:Automatons]] |
Revision as of 13:22, 21 April 2016
Plasma Turret | |||||||
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Automaton | |||||||
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Role | Stationary defense | ||||||
Location | Foundry Fort Apogee RAF 013 Arke Power Station | ||||||
Loot | Plasma Core, Plasma Cell, batteries | ||||||
Abilities | True-sight | ||||||
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Plasma Turret is a type of turret.
Description
Plasma Turrets are advanced stationary defense turrets employed by Foundry Guard, the Protectorate and few advanced robotic facilities.
Similar to Auto-Turrets in most aspects, except much more deadly. Like hand-held plasma weaponry, their devastating attacks deal half Heat, half Energy damage.
Fighting tactics
As with all turrets, their immobility is their greatest weakness. Use corners to your advantage and do not leave yourself unnecessarily exposed to return fire.
They have fairly high Mechanical, Heat and Cold resistances, but no Electricity resistance whatsoever.
EMP grenades and mines can disable them for 2-3 turns.