Difference between revisions of "Blueprint: Metal Armor"
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== Required skills == | == Required skills == | ||
− | * Mechanics ( | + | * [[Mechanics]] (skill level needed depends on component quality) |
− | * Tailoring ( | + | * [[Tailoring]] (skill level needed depends on component quality) |
− | * Biology (Regenerative Vest) | + | * [[Biology]] (only for [[Regenerative Vest]]) |
− | * Chemistry (Biohazard Vest) | + | * [[Chemistry]] (only for [[Biohazard Vest]]) |
== Supported parts == | == Supported parts == |
Revision as of 13:51, 30 March 2015
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Contains detailed instructions on how to create metal armor. | ||||||||
Weight: 0.05 | ||||||||
Value: 2000
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Produces a suit of Metal Armor.
Required skills
- Mechanics (skill level needed depends on component quality)
- Tailoring (skill level needed depends on component quality)
- Biology (only for Regenerative Vest)
- Chemistry (only for Biohazard Vest)
Supported parts
- Metal plates
- Carrier vest
- Biohazard Vest (Increases Bio resistance/threshold)
- Galvanic Vest (Increases Electricity resistance/threshold)
- Insulated Vest (Increases Cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
- Sturdy Vest (Increases health)
- Enhancements (optional)
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)