Difference between revisions of "Blueprint: Caltrops"
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; Poison (optional) | ; Poison (optional) | ||
− | {{ComponentGroup | + | |
+ | {{#switch: Poisons | ||
+ | |||
+ | | Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate = | ||
+ | * [[Ceramic Plate]] (Increases {{mechanical}} threshold, increases Armor Penalty) | ||
+ | * [[Nanocomposite Plate]] (decreases damage from critical hits) | ||
+ | * [[Burrower Carapace]] | ||
+ | * [[Psi Beetle Carapace]] (Increases all psionic skills, decreases psi cost) | ||
+ | |||
+ | | Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel = | ||
+ | * [[Laminated Fabric Ballistic Panel]] (Increases {{mechanical}} threshold) | ||
+ | * [[Reinforced Fabric Ballistic Panel]] (Increases {{mechanical}} resistance) | ||
+ | * [[Super Steel Sheet]] (Increases {{mechanical}} resistance and threshold against knife attacks) | ||
+ | |||
+ | | Battery | battery = | ||
+ | * [[Supercharged Lithium Cell]] | ||
+ | * [[Fusion Cell]] | ||
+ | * [[Plasma Cell]] | ||
+ | |||
+ | | Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest = | ||
+ | * [[Biohazard Vest (component)|Biohazard Vest]] (Increases {{bio}} resistance/threshold) | ||
+ | * [[Galvanic Vest (component)|Galvanic Vest]] (Increases {{electricity}} resistance/threshold) | ||
+ | * [[Insulated Vest (component)|Insulated Vest]] (Increases {{cold}} resistance/threshold) | ||
+ | * [[Regenerative Vest (component)|Regenerative Vest]] (Provides health regeneration when powered) | ||
+ | * [[Sturdy Vest (component)|Sturdy Vest]] (Increases health) | ||
+ | |||
+ | | Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth = | ||
+ | * [[Aluminized Cloth]] <!--(Decreases [[Stealth]], increases {{heat}} damage resistance/threshold)--> | ||
+ | * [[Black Cloth]] <!--(Increases [[Stealth]])--> | ||
+ | * [[Blast Cloth]] | ||
+ | * [[Kevlar Cloth]] | ||
+ | |||
+ | | Leather | leather = | ||
+ | * [[Cave Hopper Leather]] <!--(On armors: {{mechanical}} resistance/threshold, +1 [[Agility]])--> | ||
+ | * [[Rathound Leather]] <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 [[Persuasion]])--> | ||
+ | * [[Mutated Dog Leather]] <!--(On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 [[Intimidation]], -10 [[Persuasion]])--> | ||
+ | * [[Pig Leather]] <!--(On armors: {{mechanical}} resistance/threshold, +1 [[Constitution]])--> | ||
+ | * [[Siphoner Leather]] <!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases [[Evasion]] and [[Dodge]])--> | ||
+ | * [[Ancient Rathound Leather]] <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 [[Persuasion]])--> | ||
+ | * [[Infused Cave Hopper Leather]] | ||
+ | * [[Infused Rathound Leather]] | ||
+ | * [[Infused Mutated Dog Leather]] | ||
+ | * [[Infused Pig Leather]] | ||
+ | * [[Infused Siphoner Leather]] | ||
+ | * [[Infused Ancient Rathound Leather]] | ||
+ | |||
+ | | Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = | ||
+ | * [[Steel Plates]] | ||
+ | * [[Tungsten Steel Plates]] | ||
+ | * [[TiChrome Bars]] | ||
+ | * [[Super Steel Plates]] | ||
+ | |||
+ | | Padding | padding = | ||
+ | * [[Galvanic Foam Padding]] | ||
+ | * [[Soft Foam Padding]]<!-- padding bonuses vary depending on blueprint (Increases [[Stealth]])--> | ||
+ | * [[High Density Foam Padding]]<!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)--> | ||
+ | * [[Insulating Foam Padding]] | ||
+ | |||
+ | | Incendiary | incendiary = | ||
+ | * [[Gasoline]] | ||
+ | * [[Magnesium Powder]] | ||
+ | * [[Napalm C]] | ||
+ | |||
+ | | SpikesBlades | spikesblades = | ||
+ | * [[Steel Spikes]] (Adds damage on melee) | ||
+ | * [[Tungsten Steel Spikes]] (Adds damage on melee) | ||
+ | * [[TiChrome Spikes]] (Adds damage on melee) | ||
+ | * [[Serrated Steel Blade]] (Adds [[Bleeding Wound]] proc) | ||
+ | * [[Serrated Tungsten Steel Blade]] (Adds [[Bleeding Wound]] proc) | ||
+ | * [[Serrated TiChrome Blade]] (Adds [[Bleeding Wound]] proc) | ||
+ | |||
+ | | Lens | lens | Lenses | lenses = | ||
+ | * [[Adaptive Lens]] (+1 [[Perception]]) | ||
+ | * [[Motion Tracking Lens]] (Increases [[Detection]]) | ||
+ | * [[Seeker Lens]] (Increases ranged weapon critical chance) | ||
+ | * [[Smart Lens]] (Increases ranged weapon special attack damage) | ||
+ | |||
+ | | Energy Core | Energy core | energy core | EnergyCore | energycore = | ||
+ | * [[Plasma Core]] (provides energy capacity) | ||
+ | |||
+ | | Explosives | explosives = | ||
+ | * [[T.N.T.]] | ||
+ | * [[Hexogen]] | ||
+ | |||
+ | | Poisons | poisons | Poison | poison = | ||
+ | * [[Black Dragon Poison]] (psionic inhibition) | ||
+ | * [[Burrower Poison]] ({{Bio}} damage per turn, stacks) | ||
+ | * [[Cave Ear Poison]] (+50% biological damage received, -5 [[Perception]]) | ||
+ | * [[Crawler Poison]] ({{Bio}} damage per turn, [[Stun]] on end) | ||
+ | * [[Spirit Poison]] ({{Bio}} damage per tur, reduces resolve, summons doppelganger of human enemies) | ||
+ | |||
+ | | Soles | soles = | ||
+ | * [[Rubber Sole]] | ||
+ | |||
+ | | UsesLeather = | ||
+ | * [[Blueprint: Boots]] | ||
+ | * [[Blueprint: Combat Gloves]] | ||
+ | * [[Blueprint: Leather Armor]] | ||
+ | * [[Blueprint: Tabi Boots]] | ||
+ | |||
+ | | UsesCloth = | ||
+ | * [[Blueprint: Balaclava]] | ||
+ | * [[Blueprint: Tabi Boots]] | ||
+ | * [[Blueprint: Leather Armor]] (optional) | ||
+ | * [[Blueprint: Tactical Vest]] (optional) | ||
+ | * [[Blueprint: Riot Gear]] (optional) | ||
+ | |||
+ | | UsesPadding = | ||
+ | * [[Blueprint: Boots]] | ||
+ | * [[Blueprint: Metal Helmet]] | ||
+ | * [[Blueprint: Leather Armor]] (optional) | ||
+ | |||
+ | | UsesVest = | ||
+ | * [[Blueprint: Tactical Vest]] | ||
+ | * [[Blueprint: Riot Gear]] | ||
+ | * [[Blueprint: Metal Armor]] | ||
+ | |||
+ | | UsesBallisticPanel = | ||
+ | * [[Blueprint: Tactical Vest]] | ||
+ | * [[Blueprint: Riot Gear]] | ||
+ | |||
+ | | UsesPoisons = | ||
+ | * [[Blueprint: Bear Trap]] (optional) | ||
+ | * [[Blueprint: Chemical Bolt]] | ||
+ | * [[Blueprint: Caltrops]] (optional) | ||
+ | * [[Blueprint: Throwing Knives]] (optional) | ||
+ | |||
+ | | UsesSerratedBlades = | ||
+ | * [[Blueprint: Mechanical Bolt]] | ||
+ | * [[Blueprint: Boots]] (optional) | ||
+ | * [[Blueprint: Metal Armor]] (optional) | ||
+ | * [[Blueprint: Combat Gloves]] (optional) | ||
+ | |||
+ | | UsesMetalPlates = | ||
+ | * [[Blueprint: Bear Trap]] | ||
+ | * [[Blueprint: Boots]] | ||
+ | * [[Blueprint: Caltrops]] | ||
+ | * [[Blueprint: Combat Gloves]] | ||
+ | * [[Blueprint: Combat Knife]] | ||
+ | * [[Blueprint: Metal Armor]] | ||
+ | * [[Blueprint: Metal Helmet]] | ||
+ | * [[Blueprint: Sledgehammer]] | ||
+ | * [[Blueprint: Throwing Knives]] | ||
+ | * [[Blueprint: Riot Gear]] (optional) | ||
+ | * [[Blueprint: Acid Bullets]] | ||
+ | * [[Blueprint: Contaminated Bullets]] | ||
+ | * [[Blueprint: Explosive Bullets]] | ||
+ | * [[Blueprint: Incendiary Bullets]] | ||
+ | * [[Blueprint: Micro-Shrapnel Bullets]] | ||
+ | * [[Blueprint: Shock Bullets]] | ||
+ | |||
+ | | UsesSoles = | ||
+ | * [[Blueprint: Boots]] | ||
+ | * [[Blueprint: Tabi Boots]] | ||
+ | |||
+ | | UsesEnergyCore = | ||
+ | * [[Blueprint: Cloaking Device]] | ||
+ | * [[Blueprint: Energy Pistol]] | ||
+ | * [[Blueprint: Energy Shield Emitter]] | ||
+ | * [[Blueprint: Taser]] | ||
+ | * [[Blueprint: Goggles]] (optional) | ||
+ | * [[Blueprint: Combat Gloves]] (optional) | ||
+ | * [[Blueprint: Combat Knife]] (optional) | ||
+ | * [[Blueprint: Sledgehammer]] (optional) | ||
+ | |||
+ | | #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "Poisons"!}} | ||
+ | }} | ||
Revision as of 23:47, 28 December 2015
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Contains instructions on how to create caltrops. | |||||
Weight: 0,05 | |||||
Value: 400
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Produces 10 bags of Caltrops from one metal plate, and optionally variants covered in different Poisons. If a poison is used, only 5 bags of caltrops are produced.
The quality of the metal plates used does not affect the resulting items.
Required skills
- Mechanics (skill level needed depends on component quality)
- Biology (only for optional poisons: 20, 35 or 50)
Supported parts
- Metal plates
- Poison (optional)
- Black Dragon Poison (psionic inhibition)
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
- Spirit Poison (Bio damage per tur, reduces resolve, summons doppelganger of human enemies)