Difference between revisions of "Blueprint: Tactical Vest"
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; Overcoat fabric (optional) | ; Overcoat fabric (optional) | ||
{{ComponentGroup|OvercoatFabric}} | {{ComponentGroup|OvercoatFabric}} | ||
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+ | == Related feats == | ||
+ | * [[Ballistics]] (+3 mechanical damage threshold from ballistic panels) | ||
+ | * [[Clothier]] (+20% fabric quality) | ||
Revision as of 23:07, 5 April 2015
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Contains instructions on how to create a tactical vest. | |||||||
Weight: 0.05 | |||||||
Value: 1000
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Creates a Tactical Vest.
Required skills
- Tailoring (skill level needed depends on component quality)
- Mechanics (skill level needed depends on component quality)
- Biology (only for Regenerative Vest and carapaces)
- Chemistry (only for Biohazard Vest)
Supported parts
- Carrier Vest
- Biohazard Vest (Increases Bio resistance/threshold)
- Galvanic Vest (Increases Electricity resistance/threshold)
- Insulated Vest (Increases Cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
- Sturdy Vest (Increases health)
- Ballistic Panel
- Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
- Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
- Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
- Armor plate (optional)
Error: Unknown {{ComponentGroup}} "ArmorPlate"!
- Overcoat fabric (optional)
Related feats
- Ballistics (+3 mechanical damage threshold from ballistic panels)
- Clothier (+20% fabric quality)