Difference between revisions of "Blueprint: Tactical Vest"
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* [[Mechanics]] (skill level needed depends on component quality) | * [[Mechanics]] (skill level needed depends on component quality) | ||
* [[Biology]] (only for [[Regenerative Vest]] and carapaces) | * [[Biology]] (only for [[Regenerative Vest]] and carapaces) | ||
− | * [[Chemistry]] (only for [[Biohazard Vest]]) | + | * [[Chemistry]] (only for [[Biohazard Vest (component)|Biohazard Vest]]) |
== Supported parts == | == Supported parts == |
Revision as of 13:43, 14 April 2015
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Contains instructions on how to create a tactical vest. | |||||||
Weight: 0.05 | |||||||
Value: 1000
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Creates a Tactical Vest.
Required skills
- Tailoring (skill level needed depends on component quality)
- Mechanics (skill level needed depends on component quality)
- Biology (only for Regenerative Vest and carapaces)
- Chemistry (only for Biohazard Vest)
Supported parts
- Carrier Vest
- Biohazard Vest (Increases Bio resistance/threshold)
- Galvanic Vest (Increases Electricity resistance/threshold)
- Insulated Vest (Increases Cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
- Sturdy Vest (Increases health)
- Ballistic Panel
- Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
- Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
- Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
- Armor plate (optional)
Error: Unknown {{ComponentGroup}} "ArmorPlate"!
- Overcoat fabric (optional)
Related feats
- Ballistics (+3 mechanical damage threshold from vests)
- Clothier (+20% fabric quality)
- Power Management (+35% energy capacity)