Difference between revisions of "Coil Spider"
m |
|||
Line 45: | Line 45: | ||
Electricity damage should be avoided at all costs, since it only [[Charged|charges]] them. | Electricity damage should be avoided at all costs, since it only [[Charged|charges]] them. | ||
− | + | Coil Spiders are immune to the [[Psi abilities|Psi ability]] [[Bilocation]]. | |
{{Enemies navbox}} | {{Enemies navbox}} |
Revision as of 20:25, 3 April 2016
Coil Spider | |||||||
| |||||||
Critter | |||||||
---|---|---|---|---|---|---|---|
Role | Psionic giant spiders | ||||||
Location | Abandoned Biocorp Facility Core City Underground Gauntlet Zaman's Lair Institute of Tchort west wing | ||||||
Loot | Coil Spider Egg Sack Insectoid Salivarium | ||||||
Abilities | Electrokinesis Becomes Charged when hit with electricity | ||||||
|
The Coil Spider is a creature introduced in version 0.1.12.0.
Description
Coil spiders are gigantic psionic spiders with electric powers. Their main attack is electrokinesis, which can jump to other coil spiders in the vicinity and charge them.
Their lairs are filled with electric web traps that can stun their prey with electricity damage and leave them webbed.
Fighting tactics
High detection is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes.
Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. However, their stunning electricity attacks can be dangerous if they're not killed promptly. Stealth makes lone coil spiders easy targets for surprise attacks.
Electricity damage should be avoided at all costs, since it only charges them.
Coil Spiders are immune to the Psi ability Bilocation.