Difference between revisions of "Fishing"
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== Fishing spots == | == Fishing spots == | ||
+ | * [[Mushroom Cove]] | ||
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{{expand section}} | {{expand section}} | ||
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* [[Yellow Puckerfish]] | * [[Yellow Puckerfish]] | ||
+ | == Other == | ||
+ | There is more to catch than just fish, like Components, Patch Kits or fish that have no known use (Shrimp). | ||
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+ | * [[Patching Kit]] | ||
+ | * [[Cardboard Container]] | ||
+ | * [[Shrimp]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 06:21, 19 December 2015
Fishing is a game mechanic originally introduced in alpha version 0.1.7.0 and then greatly expanded in beta 0.2.0.1.
Fishing basics
To fish, you have to plant your Fishing Rod in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. High dexterity score helps in catching fish[1], but characters with the Fisherman feat will never fail to reel their catch in.
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only siphoner pools yielded any catch.
Tools and feats
Fishing spots
- This section needs expansion.
Fish to catch
Many medicine and poison blueprints use chemicals that can only be acquired by fishing.
- Anglerfish
- Black Dragon
- Blue Eel
- Demon Squid
- Ghostface
- Minihead
- Pentapus
- Phantom Jelly
- Slackjaw
- Yellow Puckerfish
Other
There is more to catch than just fish, like Components, Patch Kits or fish that have no known use (Shrimp).