Difference between revisions of "Blueprint: Chemical Bolt"
Jump to navigation
Jump to search
m |
WikimanBot (talk | contribs) |
||
Line 5: | Line 5: | ||
| type = Blueprint | | type = Blueprint | ||
| description = Contains instructions on how to create bolts that inject various chemicals. | | description = Contains instructions on how to create bolts that inject various chemicals. | ||
− | | | + | | capabilities = Use: Download blueprint into your wristpad. |
| weight = 0,05 | | weight = 0,05 | ||
| value = 400 | | value = 400 |
Revision as of 12:16, 21 January 2016
| ||||||
Contains instructions on how to create bolts that inject various chemicals. | ||||||
Use: Download blueprint into your wristpad. | ||||||
Weight: 0,05 | ||||||
Value: 400
| ||||||
|
Produces different chemical bolts in batches of 5; Acid, Tranquilizing and various Poisons.
Required skills
Supported parts
- Bolt (x5)
- Syringe (x5)
- Chemical
- Black Dragon Poison (psionic inhibition)
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
- Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
- Blinding Poison E (Bio damage per turn, reduces perception)
- Leper Poison E (Bio damage per turn, increases mechanical damage)
- Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)