Difference between revisions of "Blueprint: Caltrops"

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; Poison (optional)
 
; Poison (optional)
 
{{#switch: Poisons
 
 
| Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate =
 
* [[Ceramic Plate]] (Increases {{mechanical}} threshold, increases Armor Penalty)
 
* [[Nanocomposite Plate]] (decreases damage from critical hits)
 
* [[Burrower Carapace]]
 
* [[Psi Beetle Carapace]] (Increases all psionic skills, decreases psi cost)
 
 
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
 
* [[Laminated Fabric Ballistic Panel]] (Increases {{mechanical}} threshold)
 
* [[Reinforced Fabric Ballistic Panel]] (Increases {{mechanical}} resistance)
 
* [[Super Steel Sheet]] (Increases {{mechanical}} resistance and threshold against knife attacks)
 
 
| Battery | battery =
 
* [[Supercharged Lithium Cell]]
 
* [[Fusion Cell]]
 
* [[Plasma Cell]]
 
 
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
 
* [[Biohazard Vest (component)|Biohazard Vest]] (Increases {{bio}} resistance/threshold)
 
* [[Galvanic Vest (component)|Galvanic Vest]] (Increases {{electricity}} resistance/threshold)
 
* [[Insulated Vest (component)|Insulated Vest]] (Increases {{cold}} resistance/threshold)
 
* [[Regenerative Vest (component)|Regenerative Vest]] (Provides health regeneration when powered)
 
* [[Sturdy Vest (component)|Sturdy Vest]] (Increases health)
 
 
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
 
* [[Aluminized Cloth]] <!--(Decreases [[Stealth]], increases {{heat}} damage resistance/threshold)-->
 
* [[Black Cloth]] <!--(Increases [[Stealth]])-->
 
* [[Blast Cloth]]
 
* [[Kevlar Cloth]]
 
 
| Leather | leather =
 
* [[Cave Hopper Leather]] <!--(On armors: {{mechanical}} resistance/threshold, +1 [[Agility]])-->
 
* [[Rathound Leather]] <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 [[Persuasion]])-->
 
* [[Mutated Dog Leather]] <!--(On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 [[Intimidation]], -10 [[Persuasion]])-->
 
* [[Pig Leather]] <!--(On armors: {{mechanical}} resistance/threshold, +1 [[Constitution]])-->
 
* [[Siphoner Leather]] <!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases [[Evasion]] and [[Dodge]])-->
 
* [[Ancient Rathound Leather]] <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 [[Persuasion]])-->
 
* [[Infused Cave Hopper Leather]]
 
* [[Infused Rathound Leather]]
 
* [[Infused Mutated Dog Leather]]
 
* [[Infused Pig Leather]]
 
* [[Infused Siphoner Leather]]
 
* [[Infused Ancient Rathound Leather]]
 
 
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
 
* [[Steel Plates]]
 
* [[Tungsten Steel Plates]]
 
* [[TiChrome Bars]]
 
* [[Super Steel Plates]]
 
 
| Padding | padding =
 
* [[Galvanic Foam Padding]]
 
* [[Soft Foam Padding]]<!-- padding bonuses vary depending on blueprint (Increases [[Stealth]])-->
 
* [[High Density Foam Padding]]<!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)-->
 
* [[Insulating Foam Padding]]
 
 
| Incendiary | incendiary =
 
* [[Gasoline]]
 
* [[Magnesium Powder]]
 
* [[Napalm C]]
 
 
| SpikesBlades | spikesblades =
 
* [[Steel Spikes]] (Adds damage on melee)
 
* [[Tungsten Steel Spikes]] (Adds damage on melee)
 
* [[TiChrome Spikes]] (Adds damage on melee)
 
* [[Serrated Steel Blade]] (Adds [[Bleeding Wound]] proc)
 
* [[Serrated Tungsten Steel Blade]] (Adds [[Bleeding Wound]] proc)
 
* [[Serrated TiChrome Blade]] (Adds [[Bleeding Wound]] proc)
 
 
| Lens | lens | Lenses | lenses =
 
* [[Adaptive Lens]] (+1 [[Perception]])
 
* [[Motion Tracking Lens]] (Increases [[Detection]])
 
* [[Seeker Lens]] (Increases ranged weapon critical chance)
 
* [[Smart Lens]] (Increases ranged weapon special attack damage)
 
 
| Energy Core | Energy core | energy core | EnergyCore | energycore =
 
* [[Plasma Core]] (provides energy capacity)
 
 
| Explosives | explosives =
 
* [[T.N.T.]]
 
* [[Hexogen]]
 
 
| Poisons | poisons | Poison | poison =
 
* [[Black Dragon Poison]] (psionic inhibition)
 
 
* [[Burrower Poison]] ({{Bio}} damage per turn, stacks)
 
* [[Burrower Poison]] ({{Bio}} damage per turn, stacks)
 
* [[Cave Ear Poison]] (+50% biological damage received, -5 [[Perception]])
 
* [[Cave Ear Poison]] (+50% biological damage received, -5 [[Perception]])
 
* [[Crawler Poison]] ({{Bio}} damage per turn, [[Stun]] on end)
 
* [[Crawler Poison]] ({{Bio}} damage per turn, [[Stun]] on end)
* [[Spirit Poison]] ({{Bio}} damage per tur, reduces resolve, summons doppelganger of human enemies)
 
 
| Soles | soles =
 
* [[Rubber Sole]]
 
 
| UsesLeather =
 
* [[Blueprint: Boots]]
 
* [[Blueprint: Combat Gloves]]
 
* [[Blueprint: Leather Armor]]
 
* [[Blueprint: Tabi Boots]]
 
 
| UsesCloth =
 
* [[Blueprint: Balaclava]]
 
* [[Blueprint: Tabi Boots]]
 
* [[Blueprint: Leather Armor]] (optional)
 
* [[Blueprint: Tactical Vest]] (optional)
 
* [[Blueprint: Riot Gear]] (optional)
 
 
| UsesPadding =
 
* [[Blueprint: Boots]]
 
* [[Blueprint: Metal Helmet]]
 
* [[Blueprint: Leather Armor]] (optional)
 
 
| UsesVest =
 
* [[Blueprint: Tactical Vest]]
 
* [[Blueprint: Riot Gear]]
 
* [[Blueprint: Metal Armor]]
 
 
| UsesBallisticPanel =
 
* [[Blueprint: Tactical Vest]]
 
* [[Blueprint: Riot Gear]]
 
 
| UsesPoisons =
 
* [[Blueprint: Bear Trap]] (optional)
 
* [[Blueprint: Chemical Bolt]]
 
* [[Blueprint: Caltrops]] (optional)
 
* [[Blueprint: Throwing Knives]] (optional)
 
 
| UsesSerratedBlades =
 
* [[Blueprint: Mechanical Bolt]]
 
* [[Blueprint: Boots]] (optional)
 
* [[Blueprint: Metal Armor]] (optional)
 
* [[Blueprint: Combat Gloves]] (optional)
 
 
| UsesMetalPlates =
 
* [[Blueprint: Bear Trap]]
 
* [[Blueprint: Boots]]
 
* [[Blueprint: Caltrops]]
 
* [[Blueprint: Combat Gloves]]
 
* [[Blueprint: Combat Knife]]
 
* [[Blueprint: Metal Armor]]
 
* [[Blueprint: Metal Helmet]]
 
* [[Blueprint: Sledgehammer]]
 
* [[Blueprint: Throwing Knives]]
 
* [[Blueprint: Riot Gear]] (optional)
 
* [[Blueprint: Acid Bullets]]
 
* [[Blueprint: Contaminated Bullets]]
 
* [[Blueprint: Explosive Bullets]]
 
* [[Blueprint: Incendiary Bullets]]
 
* [[Blueprint: Micro-Shrapnel Bullets]]
 
* [[Blueprint: Shock Bullets]]
 
 
| UsesSoles =
 
* [[Blueprint: Boots]]
 
* [[Blueprint: Tabi Boots]]
 
 
| UsesEnergyCore =
 
* [[Blueprint: Cloaking Device]]
 
* [[Blueprint: Energy Pistol]]
 
* [[Blueprint: Energy Shield Emitter]]
 
* [[Blueprint: Taser]]
 
* [[Blueprint: Goggles]] (optional)
 
* [[Blueprint: Combat Gloves]] (optional)
 
* [[Blueprint: Combat Knife]] (optional)
 
* [[Blueprint: Sledgehammer]] (optional)
 
 
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "Poisons"!}}
 
}}
 
  
  

Revision as of 23:48, 28 December 2015

Blueprint.png
Blueprint: Caltrops
Blueprint
Contains instructions on how to create caltrops.
Weight: 0,05
Value: 400

Caltrops can be crafted out of any metal. The quality of the metal does not influence the end product.

Optionally the caltrops can be tipped with poison.

Metal plates
Poison
Optional.

Produces 10 bags of Caltrops from one metal plate, and optionally variants covered in different Poisons. If a poison is used, only 5 bags of caltrops are produced.

The quality of the metal plates used does not affect the resulting items.

Required skills

  • Mechanics (skill level needed depends on component quality)
  • Biology (only for optional poisons: 20, 35 or 50)

Supported parts

Metal plates
Poison (optional)