Difference between revisions of "Auto-Turret"
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| image = Auto-Turret model.png | | image = Auto-Turret model.png | ||
| roles = Stationary defense | | roles = Stationary defense | ||
− | | location = [[South Gate Station]]<br | + | | location = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]<br>[[Foundry bunker]] |
− | | loot = Ammunition, Scraps<br | + | | loot = Ammunition, Scraps<br>Firearm Barrels (rarely) |
− | | abilities = True-sight | + | | abilities = [[True-sight]] |
| | | | ||
| damage = | | damage = |
Revision as of 10:48, 22 July 2016
Auto-Turret | |||||||
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Automaton | |||||||
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Role | Stationary defense | ||||||
Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A Foundry bunker | ||||||
Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
Abilities | True-sight | ||||||
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Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient Hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
- Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
- Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
- Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles.