Difference between revisions of "Coil Spider"

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Electricity damage should be avoided at all costs, since it only [[Charged|charges]] them.
 
Electricity damage should be avoided at all costs, since it only [[Charged|charges]] them.
 
Coil Spiders are immune to the [[Psi abilities|Psi ability]] [[Bilocation]].
 
  
 
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Revision as of 14:28, 4 April 2016

Coil Spider

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Coil Spider.png

Critter
Role Psionic giant spiders
Location Abandoned Biocorp Facility
Core City Underground
Gauntlet
Zaman's Lair
Institute of Tchort west wing
Loot Coil Spider Egg Sack
Insectoid Salivarium
Abilities Electrokinesis
Becomes Charged when hit with electricity
Combat Stats
Combat Stats Level: 16
Action Points: 50
Initiative: 27
Resistances Mechanical: low
Heat: none
Cold: none
Electricity: immune
Acid: none

The Coil Spider is a creature introduced in version 0.1.12.0.

Description

Coil spiders are gigantic psionic spiders with electric powers. Their main attack is electrokinesis, which can jump to other coil spiders in the vicinity and charge them.

Their lairs are filled with electric web traps that can stun their prey with electricity damage and leave them webbed.

Fighting tactics

High detection is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes.

Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. However, their stunning electricity attacks can be dangerous if they're not killed promptly. Stealth makes lone coil spiders easy targets for surprise attacks.

Electricity damage should be avoided at all costs, since it only charges them.