Difference between revisions of "Tchortling Sower"
(updated health, added some stats and descriptions) |
m (stats, detection) |
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|Combat stats section: | |Combat stats section: | ||
− | | damage = 20-30 | + | | damage = {{color|white|20-30}} |
| range = melee | | range = melee | ||
| actionpoints = 50 | | actionpoints = 50 | ||
| initiative = 21 | | initiative = 21 | ||
| movepoints = | | movepoints = | ||
− | | detection = | + | | detection = 213 |
+ | | | ||
+ | |Base abilities section: | ||
+ | | strength = 8 | ||
+ | | dexterity = 10 | ||
+ | | agility = 6 | ||
+ | | constitution = 10 | ||
+ | | perception = 10 | ||
+ | | will = 6 | ||
+ | | intelligence = 6 | ||
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|Resistances section: | |Resistances section: |
Revision as of 19:24, 31 August 2017
Tchortling Sower | |||||||||
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Critter | |||||||||
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Faction | Tchortlings | ||||||||
Location | Hollow Earth Mutagen Tanks A Mutagen Tanks B Nucleus | ||||||||
Loot | Filled Tooth Tumorous Tchortling Brain Adrenal Gland Healthy Animal Heart Large Intestine | ||||||||
Abilities | Sows Tentacle-growing Tumors | ||||||||
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Tchortling Sowers are one of Tchort's minions in Deep Caverns, and will attack anyone they perceive as a threat to their creator.
According to Harmost Stavros Tchort manipulates organic matter obtained from local sources, such as wildlife, fungus, or plants to create them, and can use this ability to protect itself even while in a vulnerable state. It is unknown when this trait was developed.
Description
In terms of combat abilities, Sowers are the most interesting out of the three Tchortlings. Their special ability, Tchort Goo Spray deals 15-25 Acid damage and hits five times, covers the ground with an acid puddle that deals Bio damage, and on any unoccupied tile where the acid lands, there is a chance a Tumor will grow, that grows into a Tentacle within a turn.
While this ability is on cooldown, they will rely on a melee attack that deals 20-30 Mechanical damage.
Fighting tactics
Like all Tchortlings, outside of Nucleus they spawn only while the Eye of Tchort debuff is active, making them very easy to avoid altogether.
Sowers don't have very high health, and aside from their immunity to Bio damage, they only have some relatively weak Mechanical resistance. Their ability to spawn Tentacles, spawn many, and spawn fast can quickly make the battle turn ugly, however if taken care of fast, by themselves they are not scary foes. They don't have immunities to status effects, so burn, freeze, poison and incapacitate them to your heart's content.