Difference between revisions of "Template:Quality table"
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WikimanBot (talk | contribs) (rounding) |
WikimanBot (talk | contribs) (col2 optional) |
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! Quality | ! Quality | ||
− | ! colspan="2" | + | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR1|0}}}%/{{{base_DT1|0}}} plus 1% every {{{quality_DR1|1}}} quality and 1 DT every {{{quality_DT1|1}}} quality">{{{col1}}} DR% / DT</span>{{#if: {{{col2|}}}| |
− | ! colspan="2" | + | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR2|0}}}%/{{{base_DT2|0}}} plus 1% every {{{quality_DR2|1}}} quality and 1 DT every {{{quality_DT2|1}}} quality">{{{col2}}} DR% / DT</span>|}} |
|- | |- | ||
− | + | ! 1 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 1/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 1/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 1/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 1/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 10 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 10/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 10/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 10/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 10/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 20 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 20/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 20/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 20/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 20/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 30 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 30/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 30/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 30/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 30/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 40 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 40/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 40/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 40/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 40/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 50 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 50/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 50/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 50/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 50/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 60 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 60/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 60/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 60/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 60/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 70 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 70/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 70/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 70/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 70/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 80 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 80/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 80/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 80/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 80/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 90 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 90/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 90/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 90/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 90/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 100 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 100/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 100/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 100/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 100/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 110 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 110/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 110/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 110/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 110/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 120 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 120/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 120/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 120/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 120/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 130 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 130/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 130/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 130/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 130/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 140 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 140/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 140/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 140/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 140/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 150 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 150/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 150/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 150/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 150/({{{quality_DT2|1}}}) round 0}}|}} | |
|- | |- | ||
− | + | ! 160 | |
− | + | {{!}} {{#expr: {{{base_DR1|0}}} + 160/({{{quality_DR1|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT1|0}}} + 160/({{{quality_DT1|1}}}) round 0}}{{#if: {{{col2|}}}| | |
− | + | {{!}} {{#expr: {{{base_DR2|0}}} + 160/({{{quality_DR2|1}}}) round 0}}% {{!}}{{!}} {{#expr: {{{base_DT2|0}}} + 160/({{{quality_DT2|1}}}) round 0}}|}} | |
|}<noinclude> | |}<noinclude> | ||
{{documentation}}</noinclude> | {{documentation}}</noinclude> |
Revision as of 03:31, 11 May 2017
Quality | {{{col1}}} DR% / DT | |
---|---|---|
1 | 1% | 1 |
10 | 10% | 10 |
20 | 20% | 20 |
30 | 30% | 30 |
40 | 40% | 40 |
50 | 50% | 50 |
60 | 60% | 60 |
70 | 70% | 70 |
80 | 80% | 80 |
90 | 90% | 90 |
100 | 100% | 100 |
110 | 110% | 110 |
120 | 120% | 120 |
130 | 130% | 130 |
140 | 140% | 140 |
150 | 150% | 150 |
160 | 160% | 160 |
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to autogenerate quality tables for various properties of crafted items - armor DR%/DT, etc.
- Parameters
{{Quality table | style = optional css for the table | name = name for the table | min_quality = minimum quality to display | max_quality = maximum quality to display | col_resist# = name (damage type) for resistance/threshold column # | base_DR# = resist column # base Damage Resistance % | base_DT# = resist column # base Damage Threshold | quality_DR# = resist column # Damage Resistance % quality multiplier | quality_DT# = resist column # Damage Threshold quality multiplier | col_common# = name for generic quality scaling column # | base# = common column # base factor | quality# = common column # quality multiplier | min# = common column # min value (optional) | max# = common column # max value (optional) | col_damage# = name for damage column # | base_dmg# = damage column # base damage | level_dmg# = damage column # level multiplier | dmgspread_L# = damage column # lower damage spread | dmgspread_U# = damage column # upper damage spread }}