Difference between revisions of "Template:Quality table"

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! Quality
 
! Quality
! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR1|0}}}%/{{{base_DT1|0}}} plus 1% every {{{quality_DR1|1}}} quality and 1 DT every {{{quality_DT1|1}}} quality">{{{col1}}} DR% / DT</span>{{#if: {{{col2|}}}
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! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR1|0}}}%/{{{base_DT1|0}}} plus 1% every {{{quality_DR1|1}}} quality and 1 DT every {{{quality_DT1|1}}} quality">{{{col1}}} DR% / DT</span>
|!colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR2|0}}}%/{{{base_DT2|0}}} plus 1% every {{{quality_DR2|1}}} quality and 1 DT every {{{quality_DT2|1}}} quality">{{{col2}}} DR% / DT</span>|}}
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{{#if: {{{col2|}}}|
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! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR2|0}}}%/{{{base_DT2|0}}} plus 1% every {{{quality_DR2|1}}} quality and 1 DT every {{{quality_DT2|1}}} quality">{{{col2}}} DR% / DT</span>|}}
 
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!  1
 
!  1

Revision as of 03:32, 11 May 2017

Quality {{{col1}}} DR% / DT
1 1% 1
10 10% 10
20 20% 20
30 30% 30
40 40% 40
50 50% 50
60 60% 60
70 70% 70
80 80% 80
90 90% 90
100 100% 100
110 110% 110
120 120% 120
130 130% 130
140 140% 140
150 150% 150
160 160% 160
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
Description
This template is used to autogenerate quality tables for various properties of crafted items - armor DR%/DT, etc.
Parameters
{{Quality table
| style       = optional css for the table

| name        = name for the table
| min_quality = minimum quality to display
| max_quality = maximum quality to display

| col_resist# = name (damage type) for resistance/threshold column #
| base_DR#    = resist column # base Damage Resistance %
| base_DT#    = resist column # base Damage Threshold
| quality_DR# = resist column # Damage Resistance % quality multiplier
| quality_DT# = resist column # Damage Threshold quality multiplier

| col_common# = name for generic quality scaling column #
| base#       = common column # base factor
| quality#    = common column # quality multiplier
| min#        = common column # min value (optional)
| max#        = common column # max value (optional)

| col_damage#  = name for damage column #
| base_dmg#    = damage column # base damage
| level_dmg#   = damage column # level multiplier
| dmgspread_L# = damage column # lower damage spread
| dmgspread_U# = damage column # upper damage spread
}}