Difference between revisions of "Focused"
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− | [[Focused]] is a status effect that greatly | + | [[Focused]] is a status effect that counteracts the Move and Shoot precision penalty found on some heavier weapon types, possibly greatly increasing your chance to hit. |
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+ | It is lost when you move, and has a cooldown of '''1 turn''' or about '''2 seconds'''. You begin your turns focused. | ||
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+ | == Move and Shoot precision penalties == | ||
+ | * Pistols: none | ||
+ | * SMGs: none | ||
+ | * Assault rifles: slight (~10%) | ||
+ | * Sniper rifles: high (~40%) | ||
+ | * Crossbows: none to slight (0-15%) | ||
+ | |||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 04:43, 7 August 2013
Focused is a status effect that counteracts the Move and Shoot precision penalty found on some heavier weapon types, possibly greatly increasing your chance to hit.
It is lost when you move, and has a cooldown of 1 turn or about 2 seconds. You begin your turns focused.
Move and Shoot precision penalties
- Pistols: none
- SMGs: none
- Assault rifles: slight (~10%)
- Sniper rifles: high (~40%)
- Crossbows: none to slight (0-15%)