Difference between revisions of "Safe Mode"
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− | Some mechanical enemies such as auto-turrets are able to reboot in safe mode after being | + | {{Quote | Short term immunity to all disabling effects. | In-game description }} |
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+ | Lasts 2 turns. Some mechanical enemies such as auto-turrets and sentry bots are able to reboot in safe mode after being [[short circuited]] with a disabling EMP attack. Safe mode makes them invulnerable to further electric damage. | ||
{{Stub}} | {{Stub}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 12:08, 13 August 2013
Lasts 2 turns. Some mechanical enemies such as auto-turrets and sentry bots are able to reboot in safe mode after being short circuited with a disabling EMP attack. Safe mode makes them invulnerable to further electric damage.
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