Difference between revisions of "Goggles"
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Use: Allows you to see in the dark. Turning on the device costs 3 energy and it consumes additional 3 energy every 5 seconds.<br>Cooldown: 5s) | Use: Allows you to see in the dark. Turning on the device costs 3 energy and it consumes additional 3 energy every 5 seconds.<br>Cooldown: 5s) | ||
| whitestats2 = Energy: 40 | | whitestats2 = Energy: 40 | ||
+ | | durability = (electronic) | ||
| value = 1100 | | value = 1100 | ||
}} | }} |
Revision as of 18:49, 10 August 2013
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These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module. | |||
Durability: (electronic) | |||
Value: 1100
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The optional night vision variant of adaptive goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.
Crafting
Goggles can be crafted with Blueprint: Goggles.
Variants