Difference between revisions of "Status effects"
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* [[Incapacitated]] — Cannot move or perform any actions, but any damage taken will remove the effect. | * [[Incapacitated]] — Cannot move or perform any actions, but any damage taken will remove the effect. | ||
* [[Chilled]] — reduces movement points. | * [[Chilled]] — reduces movement points. | ||
− | * [[Fear]] — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire. | + | * [[Fear]] — Rathounds are deathy afraid of fire. |
+ | * [[Burning]] — Takes heat damage periodically. Most, but not all, organic creatures panic when set on fire. | ||
* [[Short Circuited]] — electric and EMP attacks cause this on mechanical targets. | * [[Short Circuited]] — electric and EMP attacks cause this on mechanical targets. | ||
* [[Entangled]] — What throwing nets do. | * [[Entangled]] — What throwing nets do. |
Revision as of 12:00, 12 August 2013
- For an alphabetical list of status effects, see Category:Status effects.
This page contains is an overview on some of common status effects in Underrail. For more details, see individual status effect pages.
List of status effects
General
- In Combat — locked in turn-based combat mode.
- Focused — vastly increases accuracy with ranged weapons.
- Regenerating — you slowly regenerate health when above 90% HP.
Buffs
- Available to player character
- Stealth Mode — allows sneaking and some special attacks.
- Aphobia — immunity to fear.
- various feat effects.
- Used by enemies only
- Pack Hunting — pack animal group buff.
- Psionic Synergy — Azuridae group buff.
- Safe Mode — immune to short circuiting. Mechanical enemies reboot in safe mode if short-circuited.
Debuffs
- Available to player character
- Stunned — Cannot move or perform any actions.
- Incapacitated — Cannot move or perform any actions, but any damage taken will remove the effect.
- Chilled — reduces movement points.
- Fear — Rathounds are deathy afraid of fire.
- Burning — Takes heat damage periodically. Most, but not all, organic creatures panic when set on fire.
- Short Circuited — electric and EMP attacks cause this on mechanical targets.
- Entangled — What throwing nets do.
- various feat effects.
- Caused by enemies only
- Tackled — applied by dogs.
- Anticoagulation — applied by siphoners.
- Acidic Entanglement — applied by mutated dogs.
- Intimidated — applied by mutants.
- Strange Feeling — silent isle special.