Difference between revisions of "Crafting"

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Underrail features an elaborate item crafting system. A vast majority of the [[armor]], [[weapons]] and some other items encountered in the game are based on the crafting system. The player can craft the exact same items with the right blueprint and parts of identical quality.
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Underrail features an elaborate item crafting system. A vast majority of the [[armor]], [[weapons]] and some other items encountered in the game are based on the crafting system, which also works as the random generation system. The player can craft the exact same items with the right blueprint and parts of identical quality.
  
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Currently, there's not much difference between what's available through crafting and random generation, but eventually, some item enhancements will only be available through crafting and not through the random item generator. Similarly, some components will be available in higher quality by themselves than those used when generating loot items and merchant inventories. And finally some items will only be available through crafting. [http://underrail.com/forums/index.php?topic=690.msg3539#msg3539]
  
  
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[[Category: Game mechanics]]
[[Category:Game mechanics]]
 

Revision as of 18:05, 7 October 2013

Underrail features an elaborate item crafting system. A vast majority of the armor, weapons and some other items encountered in the game are based on the crafting system, which also works as the random generation system. The player can craft the exact same items with the right blueprint and parts of identical quality.

Currently, there's not much difference between what's available through crafting and random generation, but eventually, some item enhancements will only be available through crafting and not through the random item generator. Similarly, some components will be available in higher quality by themselves than those used when generating loot items and merchant inventories. And finally some items will only be available through crafting. [1]


To craft an item, you require three things:

  1. Blueprint of the item.
    Once you have obtained a blueprint and downloaded it to your wristpad, you can use it anywhere via your Crafting G menu.
  2. The crafting components specified in the blueprint.
    Many blueprints also have optional components alter or enhance the item produced. Eg., a Scope for an Assault Rifle.
  3. Relevant technological skills.
    Skill requirements are derived from the components used, and their quality. Optional components increase total skill requirements by a percentage of the component's skill requirement.