Difference between revisions of "Version history/Underrail 1.1"
Jump to navigation
Jump to search
(1.1.0.11) |
(1.1.0.12) |
||
Line 1: | Line 1: | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
{{Latest version | {{Latest version | ||
− | | stable = [[1.1.0. | + | | stable = [[1.1.0.12]] |
− | | stable-date = | + | | stable-date = 31 July 2019 |
− | | experimental = [[1.1.0. | + | | experimental = [[1.1.0.12]] |
− | | experimental-date = | + | | experimental-date = 31 July 2019 |
}} | }} | ||
Line 145: | Line 145: | ||
** Moved one of the guards at the Protectorate embassy so that a certain door is easier to hack | ** Moved one of the guards at the Protectorate embassy so that a certain door is easier to hack | ||
** Minor typos/map fixes | ** Minor typos/map fixes | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.0.12 === | ||
+ | {{Version | ||
+ | | releasedate = 31 July 2019 | ||
+ | | version = 1.1.0.12 | ||
+ | | gogversion = | ||
+ | | summary = Tweaks, bugfixes | ||
+ | | changelog = | ||
+ | * Feats | ||
+ | ** Quick Tinkering - Setting traps while in combat will now cost 25 action points | ||
+ | ** [Expedition] Sixth Shell - will now also grant 10% (+2% per specialization) damage bonus per "shell count" buff stack; the final damage will not be changed | ||
+ | ** [Expedition] Spear Throw - Base damage changed to 125% (down from 150%) and damage per unit of range changed to 20% (down from 30%) | ||
+ | ** [Expedition] Continuum Ripple - Chance changed to 25% (down from 35%) | ||
+ | |||
+ | * Specializations | ||
+ | ** Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point. Can be taken 5 times. | ||
+ | ** [Expedition] Spear Throw: Action Points - Changed action point reduction to 3 per spec point (down from 5) | ||
+ | ** [Expedition] Spear Throw: Damage - Increased damage per range per spec point changed to 1% (down from 2%) | ||
+ | ** [Expedition] Continuum Ripple: Chance per spec point changed to 2% (down from 3%) | ||
+ | |||
+ | * Items | ||
+ | ** Supersteel Sheet will now grant mechanical resistance and threshold bonus against all edge melee weapons; this will not be applied retroactively to already crafted/generated armors | ||
+ | ** [Expedition] Vehicle parts are now counted as "crafting" item for the purpose of inventory filtering | ||
+ | ** [Expedition] Shotgun damage reduced by 10% (both combat and regular) | ||
+ | ** [Expedition] Shotgun optimal ranged changed to 4 (up from 3) (both combat and regular) | ||
+ | ** [Expedition] 6p Shotgun Shell (Boarshot) - each pellet now does 15% of the nominal damage (up from 14%, even though the tooltip suggested it was 13% previously) and ignores 30% of the mechanical damage resistance (up from 25%) | ||
+ | ** [Expedition] 12p Shotgun Shell (Houndshot) - now ignores 55% of mechanical damage threshold (down from 65%) and no longer ignores any resistance (down from 10%) | ||
+ | ** [Expedition] 20p Shotgun Shell (Hoppershot) - now ignores 40% of mechanical damage threshold (down from 60%) | ||
+ | ** [Expedition] 3p Shotgun Shell (Trainshot) - each pellet now deal 25% of the nominal damage (up from 20%), ignores 80% of mechanical damage threshold (up from 75%) and 50% of mechanical damage resistance (up from 40%) | ||
+ | ** [Expedition] Shotguns are now perfectly balanced and there's no need to think about it further | ||
+ | |||
+ | *Tweaks | ||
+ | ** [Expedition] Limited Temporal Increment no longer affects Fatal Throw and Commando "once per turn" rules | ||
+ | |||
+ | *UI | ||
+ | ** Observable object cursor will now indicate if the observable has multiple lines to show (with three dots) so you don't miss out on it | ||
+ | |||
+ | * Bugs | ||
+ | ** Fixed the discrepancy between stealth detection in turn-based and real-time mode; TB should now be much closer to RT one, especially when it comes to movement | ||
+ | ** Fixed the bug that caused NPCs to not try to escape fire while also feared | ||
+ | ** Fixed a bug that sometimes caused NPCs to pass their turn trying to reactive their empty energy shields | ||
+ | ** Splitting items will now accept input from the numpad | ||
+ | ** Fixed the bug that caused a lot of random loot containers to be reseeded on entering the area | ||
+ | ** Fixed the bug that caused a store to be mostly emptied out due to some new shipments | ||
+ | ** Updated some old barrels | ||
+ | ** Fixed Vera's infinite money glitch | ||
+ | ** Fixed Arda's mercantile check (it checked base value instead of modified) | ||
+ | ** [Expedition] Temporal Distortion will now properly break incapacitation/freeze | ||
+ | ** [Expedition] Fixed the bug that caused a shotgun attack to always be reported as a crit when only a single pellet hit the target | ||
+ | ** [Expedition] Fixed the bug that caused the combat shotgun currently being crafted to indicate it can burst as many shots as your current shotgun weapon if it's equipped | ||
+ | ** [Expedition] Fixed some dialogue branching issues after rescuing a certain important person and talking to them afterwards | ||
+ | ** [Expedition] Fixed being able to repeatedly report to Professor Oldfield about the Crimson Meadow Horticulture Center | ||
+ | ** [Expedition] Fixed Cruzer not appearing during the Rig mission report in a certain instance | ||
+ | ** [Expedition] Fixed the muties getting angry at the player too early for not delivering them the promised medications | ||
+ | ** [Expedition] Fixed a certain person not towing a certain vessel if told to do so over the navcom | ||
+ | ** [Expedition] Fixed a bug with the professor not following you in a certain instance | ||
+ | ** Various minor dialog and map fixes | ||
}} | }} | ||
Revision as of 15:18, 31 July 2019
Stable version | Experimental version |
---|---|
1.1.0.12 (31 July 2019) | 1.1.0.12 (31 July 2019) |
Version history and changelogs for Underrail 1.1.#.# versions. Patch notes can also be viewed on Underrail forums and Steam community if this page is not up to date.
- Versioning scheme
- Underrail release versioning scheme: 1.[major update].[update].[hotfix]
- Starting from 2017 all smaller than major gameplay/content updates increment [update] while [hotfix] releases will contain only bugfixes. Up to version 1.0.1.10, hotfix versions could include new content and update versions were larger patches.
- Experimental branch (test version)
- As of 2017, experimental versions of new patches are available for testing (on Steam and GOG Galaxy) before they are released. For more information, see Dev Log #50: Experimental Branch.
Underrail 1.1.0
Release Date: 9 July 2019 (experimental branch) | Summary: Game speedup, mechanics/item tweaks, graphics updates, bugfixes | |||
|
Hotfix 1.1.0.9
Release Date: 22 July 2019 | Summary: First Underrail: Expedition release version. Tweaks, bugfixes | |||
|
Hotfix 1.1.0.10
Release Date: 23 July 2019 | Summary: Bugfix | |||
|
Hotfix 1.1.0.11
Release Date: 26 July 2019 | Summary: Tweaks, bugfixes | |||
|
Hotfix 1.1.0.12
Release Date: 31 July 2019 | Summary: Tweaks, bugfixes | |||
|
Older versions
- For older versions, see Version history/Underrail 1.0.
- For older versions, see Version history/Beta.
- For older versions, see Version history/Alpha.
- For older versions, see Version history/Pre-alpha.