Difference between revisions of "Doppelganger"
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| type = creature | | type = creature | ||
| image = | | image = | ||
− | | roles = Psionic | + | | roles = [[Psionic Apparition]]<br>[[Bilocation]] summon |
| location = [[Silent Isle]] | | location = [[Silent Isle]] | ||
| loot = | | loot = | ||
+ | | level = 10 | ||
+ | | health = 40 | ||
| | | | ||
− | | abilities | + | | abilities = Deals irresistible mental damage<br>Impervious to physical damage<br>Disappears after 4 turns |
− | | range | + | | range = Melee |
− | | mechanical | + | | mechanical = 100% |
− | | heat | + | | heat = 100% |
− | | cold | + | | cold = 100% |
− | | electricity | + | | electricity = 100% |
− | | acid | + | | acid = 100% |
− | | energy | + | | energy = 100% |
− | | bio | + | | bio = 100% |
}} | }} | ||
+ | |||
+ | [[Doppelganger]]s are hazy psionic apparitions that superficially resemble a [[Cloaking Device|cloaked]] copy of their target. | ||
== Silent Isle == | == Silent Isle == | ||
− | + | Doppelgangers are first encountered on Silent Isle, after being hit by a [[Strange Feeling]] a few times. They cannot be damaged by any conventional means, only by mental psionic damage. However, they disappear after ''4 turns''. | |
+ | == Bilocation == | ||
+ | The player can also summon doppelgangers of human enemies with [[Bilocation]] psionic ability, which powerful mind controllers may learn from the [[Mysterious Pillars]] in Silent Isle (requires 7 will and [[Psi Empathy]]). | ||
− | + | They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective [[Thought Control]] skill. | |
− | |||
Revision as of 19:19, 30 January 2014
Doppelganger | |||||||
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Critter | |||||||
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Role | Psionic Apparition Bilocation summon | ||||||
Location | Silent Isle | ||||||
Abilities | Deals irresistible mental damage Impervious to physical damage Disappears after 4 turns | ||||||
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Doppelgangers are hazy psionic apparitions that superficially resemble a cloaked copy of their target.
Silent Isle
Doppelgangers are first encountered on Silent Isle, after being hit by a Strange Feeling a few times. They cannot be damaged by any conventional means, only by mental psionic damage. However, they disappear after 4 turns.
Bilocation
The player can also summon doppelgangers of human enemies with Bilocation psionic ability, which powerful mind controllers may learn from the Mysterious Pillars in Silent Isle (requires 7 will and Psi Empathy).
They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective Thought Control skill.