Difference between revisions of "Blueprint: Chemical Bolt"
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− | Produces different chemical bolts. | + | Produces different chemical bolts in batches of 5; [[Acid Bolt|acid]], [[Tranquilizing Bolt|tranquilizing]] and various poisons. |
== Required skills == | == Required skills == | ||
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; Chemical | ; Chemical | ||
− | * [[Acid]] | + | * [[Acid]] |
− | * [[ | + | * [[Midazolam]] |
− | + | {{ComponentGroup|Poisons}} | |
Revision as of 16:23, 21 January 2014
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Contain instructions on how to create bolts that inject various chemicals. | ||||||
Value: 400
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Produces different chemical bolts in batches of 5; acid, tranquilizing and various poisons.
Required skills
- Biology 25, 30 or Chemistry 35
Supported parts
- Bolt (x5)
- Syringe (x5)
- Chemical
- Black Dragon Poison (psionic inhibition)
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
- Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
- Blinding Poison E (Bio damage per turn, reduces perception)
- Leper Poison E (Bio damage per turn, increases mechanical damage)
- Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)