Difference between revisions of "Goggles"
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(lens info) |
(updated the variant list to something more useful!) |
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{{infobox item | {{infobox item | ||
− | | example | + | | example = yes |
− | | itemquality | + | | itemquality = normal |
− | | image | + | | image = nvgoggles.png |
− | | name | + | | name = Smart Night Vision Goggles |
− | | type | + | | type = Headwear |
− | | description | + | | description = These goggles contain a pair of smart lenses and an image intensifier tube that provides night vision capability module. |
− | | greenstats | + | | greenstats = |
− | + | {{color|red|Equip: Dodge decreased by 25%}}<br> | |
+ | Equip: Damage of special attacks with ranged weapons increased by 26% | ||
Use: Allows you to see in the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds.<br>(Cooldown: 5s) | Use: Allows you to see in the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds.<br>(Cooldown: 5s) | ||
− | | energy | + | | energy = 70 |
− | | durability | + | | durability = 1320 / 1320 (electronic) |
− | | value | + | | weight = 0,71 |
+ | | value = 13120 | ||
}} | }} | ||
− | All goggles decrease dodge by 25% when worn and provide a bonus depending on lens type used | + | All goggles decrease dodge by 25% when worn and provide a bonus depending on lens type used. |
The optional night vision variant of goggles can be incredibly useful in the dark caverns of ''Underrail'', where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. | The optional night vision variant of goggles can be incredibly useful in the dark caverns of ''Underrail'', where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. | ||
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== Variants == | == Variants == | ||
+ | === Lens === | ||
+ | ;[[File:goggles.png]] Adaptive Goggles | ||
+ | * +1 [[Perception]] | ||
+ | |||
+ | ; [[File:goggles2.png]] Seeker Goggles | ||
+ | * Increases ranged weapon critical chance | ||
+ | |||
+ | ; [[File:goggles3.png]] Smart Goggles | ||
+ | * Increases ranged weapon special attack damage | ||
+ | |||
+ | ; [[File:goggles4.png]] Motion Tracking Goggles | ||
+ | * Increases [[Detection]] | ||
+ | |||
+ | === Optional === | ||
+ | ; [[File:nvgoggles.png]] <lens type> Night Vision Goggles | ||
+ | * Provides [[Night Vision]] capability when powered | ||
+ | |||
+ | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide" | ||
+ | |- | ||
+ | ! Complete variant list | ||
+ | |- | ||
+ | | | ||
* [[Adaptive Goggles]] | * [[Adaptive Goggles]] | ||
** [[Adaptive Night Vision Goggles]] | ** [[Adaptive Night Vision Goggles]] | ||
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* [[Seeker Goggles]] | * [[Seeker Goggles]] | ||
** [[Seeker Night Vision Goggles]] | ** [[Seeker Night Vision Goggles]] | ||
− | + | |} | |
{{Armor navbox}} | {{Armor navbox}} |
Revision as of 17:55, 25 January 2014
| |||
These goggles contain a pair of smart lenses and an image intensifier tube that provides night vision capability module. | |||
Energy: 70 | |||
Durability: 1320 / 1320 (electronic) | |||
Weight: 0,71 | |||
Value: 13120
|
All goggles decrease dodge by 25% when worn and provide a bonus depending on lens type used.
The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.
Crafting
Goggles can be crafted with Blueprint: Goggles.
Variants
Lens
- +1 Perception
- Increases ranged weapon critical chance
- Increases ranged weapon special attack damage
- Increases Detection
Optional
- Provides Night Vision capability when powered
Complete variant list |
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