Difference between revisions of "Blueprints"

From Underrail Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
 
{{for|an alphabetical list of blueprints|:Category:Blueprints}}
 
{{for|an alphabetical list of blueprints|:Category:Blueprints}}
  
[[Blueprints]] are items that you can download to your wristpad for use in [[Crafting]]. Most [[Armor]], [[Weapons]], many [[Medicine]] items and various other items can be created from blueprints. Some items are not commonly found nor sold, but their blueprints are commonly available.
+
[[Blueprints]] are items that you can download to your wristpad for use in [[crafting]]. The crafting menu {{key|G}} contains your downloaded blueprints and allows you to craft items using them.
 +
 
 +
== Description ==
 +
All blueprints require at least one base component, but certain blueprints may require up to 4 base components. Blueprints may also have up to 3 optional components which alter or enhance the produced item(s), but are not necessary to craft an item.
 +
 
 +
The skill requirements for crafting any blueprint comes from the components used. Base components always add 100% of their skill requirements, while optional components have a varying ''difficulty modifier''. Optional components with skill requirements higher than the base components will always bump the crafting requirements up to their minimal skill level before adding their difficulty modifier.
 +
 
 +
Most [[armor]], [[weapons]], many [[medicine]] items, combat [[utilities]] and various other items can be created from blueprints. Some items are not commonly found nor sold, but their blueprints are commonly available.
  
 
== Skill requirement overview ==
 
== Skill requirement overview ==

Revision as of 09:31, 21 October 2013

For an alphabetical list of blueprints, see Category:Blueprints.

Blueprints are items that you can download to your wristpad for use in crafting. The crafting menu G contains your downloaded blueprints and allows you to craft items using them.

Description

All blueprints require at least one base component, but certain blueprints may require up to 4 base components. Blueprints may also have up to 3 optional components which alter or enhance the produced item(s), but are not necessary to craft an item.

The skill requirements for crafting any blueprint comes from the components used. Base components always add 100% of their skill requirements, while optional components have a varying difficulty modifier. Optional components with skill requirements higher than the base components will always bump the crafting requirements up to their minimal skill level before adding their difficulty modifier.

Most armor, weapons, many medicine items, combat utilities and various other items can be created from blueprints. Some items are not commonly found nor sold, but their blueprints are commonly available.

Skill requirement overview

A quick overview on crafting skill requirements of various blueprints that use components of fixed quality.

  • Repair kits — 25/50 electronic/mechanics/tailoring
  • All humour extracts and consumables — 40 biology
  • The 3 tiers of incendiary/shock bolts — 20-40-60 chemistry/electronics.
  • The 5 tiers of explosive grenades and mines — 15-22-30-37-44 chemistry, 10 mechanics
  • EMP grenades and mines — 35 electonics, 10 mechanics