Difference between revisions of "Consumables"

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[[Consumables]] include foods, medicines and other consumable items.
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[[Consumables]] are split into a couple of distinct types.
  
 
== Food ==
 
== Food ==
 
Food items provide your character with temporary buffs to [[base abilities]]. Food effects last {{color|white|5}} minutes.
 
Food items provide your character with temporary buffs to [[base abilities]]. Food effects last {{color|white|5}} minutes.
  
*[[Burrower Burger]] +2 Constitution
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These are typically traded by barkeepers.
*[[Cave Hopper Steak]] +2 Agility
 
*[[Eel Sandwich]] +2 Dexterity
 
*[[Rathound Barbeque]] +1 Strength
 
*[[Junkyard Surprise]] +1/2 and -1/2 to random stats
 
  
 
== Medicine ==
 
== Medicine ==
 
Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance.
 
Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance.
  
*[[Bandages]] - restores health (out of combat)
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These are typically traded by doctors and pharmacists.
*[[Health Hypo]] - restores health
 
*[[Psi Booster]] - restores psi points
 
*[[Antidote]] - cures poisons
 
*[[Adrenaline Shot]] - increases combat performance
 
*[[Morphine Shot]] - increases damage resistance
 
  
 
== Consumable ==
 
== Consumable ==
Other consumables.
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Other miscellanous consumables.
 
 
*[[Cave Hopper Meat]]
 
*[[Lake Mushroom]]
 
 
 
  
  

Revision as of 12:56, 22 June 2014

Consumables are split into a couple of distinct types.

Food

Food items provide your character with temporary buffs to base abilities. Food effects last 5 minutes.

These are typically traded by barkeepers.

Medicine

Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance.

These are typically traded by doctors and pharmacists.

Consumable

Other miscellanous consumables.