Difference between revisions of "Metal Armor"
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; [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] Bladed <material> Armor | ; [[File:spiked_steel_armor.png]] / [[File:spiked_tungsten_steel_armor.png]] Bladed <material> Armor | ||
* Causes bleeding wounds in melee | * Causes bleeding wounds in melee | ||
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+ | ; extra plates | ||
+ | * Further increases {{color|white|mechanical}} damage resistance/threshold | ||
{| class="wikitable mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide" |
Revision as of 16:49, 25 January 2014
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This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | |||
Resistances: | |||
Minimal strength: 8 | |||
Armor penalty: 70% | |||
Durability: 505 / 505 (mechanical) | |||
Value: 10758
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Metal Armor is the heaviest armor currently available, with high resistances and equally massive encumbrance.
Metal armor suits can be worn without meeting its minimal strength requirement, but doing so will reduce your APs.
Crafting
Metal Armor can be crafted with Blueprint: Metal Armor.
Variants
Base material
- Increases mechanical and energy damage resistance/threshold
- Increases heat and acid damage threshold
Carrier vest
- Galvanic <material> Armor
- Increases electricity damage resistance/threshold
- Insulated <material> Armor
- Increases cold damage resistance/threshold
- Regenerative <material> Armor
- Provides health regeneration when powered
Enhancements
- Causes extra damage in melee
- Causes bleeding wounds in melee
- extra plates
- Further increases mechanical damage resistance/threshold
Complete variant list |
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