Difference between revisions of "Leather Armor"
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; [[File:Leather armor3.png]] Mutated Dog Leather Armor | ; [[File:Leather armor3.png]] Mutated Dog Leather Armor | ||
* Increases {{color|white|mechanical}} and {{color|green|acid}} damage resistance/threshold | * Increases {{color|white|mechanical}} and {{color|green|acid}} damage resistance/threshold | ||
+ | * Decreases [[Persuasion]] | ||
* Increases [[Intimidation]] | * Increases [[Intimidation]] | ||
Revision as of 17:13, 25 January 2014
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This overcoat is made of rathound leather. No matter how hard you try to wash it out, the feint stench of this filthy creature remains. Its surface material can somewhat reflect the high radiant loads produced by fire. | |||
Resistances: | |||
Armor penalty: 15% | |||
Durability: 365 / 365 (fabric) | |||
Value: 1914
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Leather Armor is the lightest armor currently available, with unimpressive resistances and lightest encumbrance. Good for characters who want to have high mobility and rely on defensive skills and feats rather than sheer damage absorption.
Crafting
Leather Armor can be crafted with Blueprint: Leather Armor.
Variants
Base material
- Increases mechanical damage resistance/threshold
- +1 Agility
- Increases mechanical damage resistance/threshold
- +1 Constitution
- Increases mechanical and cold damage resistance/threshold
- Decreases Persuasion
- Increases mechanical and acid damage resistance/threshold
- Decreases Persuasion
- Increases Intimidation
Overcoat fabric
- Increases heat damage resistance/threshold
- Decreases Stealth
- Increases Stealth
Padding
- Padded <material> Armor/Overcoat
- Depending on padding used:
- Increases Stealth
- Increases damage resistance/threshold vs melee
Complete variant list |
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