Difference between revisions of "Shield Emitter"
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− | [[Shield Emitter]]s are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the | + | [[Shield Emitter]]s are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the [[Impact Speed]] of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds. |
+ | |||
+ | == Attributes == | ||
+ | * '''Capacity''' is the total shield capacity, or hit points, across all impact speeds. | ||
+ | ** Capacity equals energy multiplied by conversion rate. | ||
+ | |||
+ | * '''Conversion Rate''' is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives. | ||
+ | ** Default conversion rate is 5. | ||
+ | ** [[High Efficiency Energy Converter]]s increase conversion rate, and thus capacity. | ||
+ | |||
+ | * '''Dissipation Rate''' is how much of the total capacity dissipates every turn or every 5 seconds while the shield is active. | ||
+ | ** Default dissipation rate is 10%. | ||
+ | ** [[Shield Capacitor]]s reduce dissipation rate. | ||
+ | |||
+ | * '''Shielding''' is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Some melee attacks penetrate shielding partially or completely. | ||
+ | ** Frequency Modulator(s) used in crafting determine the shielding numbers. | ||
+ | ** [[Circular Wave Amplifier]]s increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them. | ||
+ | |||
+ | * '''Energy''' is the energy capacity of the device, how much juice it has in its batteries. | ||
+ | ** Energy core used in crafting determines the energy capacity. | ||
== Crafting == | == Crafting == |
Revision as of 11:14, 18 June 2014
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This is a medium frequency energy shield emitter. | |||
Capacity: 230 | |||
Conversion Rate: 5,0 | |||
Dissipation Rate: 10,0% | |||
Shielding:
| |||
Energy: 46 | |||
Weight: 1,05 | |||
Value: 5707
|
Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the Impact Speed of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.
Attributes
- Capacity is the total shield capacity, or hit points, across all impact speeds.
- Capacity equals energy multiplied by conversion rate.
- Conversion Rate is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.
- Default conversion rate is 5.
- High Efficiency Energy Converters increase conversion rate, and thus capacity.
- Dissipation Rate is how much of the total capacity dissipates every turn or every 5 seconds while the shield is active.
- Default dissipation rate is 10%.
- Shield Capacitors reduce dissipation rate.
- Shielding is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Some melee attacks penetrate shielding partially or completely.
- Frequency Modulator(s) used in crafting determine the shielding numbers.
- Circular Wave Amplifiers increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.
- Energy is the energy capacity of the device, how much juice it has in its batteries.
- Energy core used in crafting determines the energy capacity.
Crafting
Shield Emitter can be crafted with Blueprint: Energy Shield Emitter.