Difference between revisions of "Metal Armor"
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=== Base material === | === Base material === | ||
− | [[File:steel_armor.png]] / [[File:tungsten_steel_armor | + | [[File:steel_armor.png]] / [[File:tungsten_steel_armor.png]] '''Steel / Tungsten Steel Armor''' |
* Increases {{color|white|mechanical}} and {{color|aqua|energy}} damage resistance/threshold | * Increases {{color|white|mechanical}} and {{color|aqua|energy}} damage resistance/threshold | ||
* Increases {{color|orangered|heat}} and {{color|green|acid}} damage threshold | * Increases {{color|orangered|heat}} and {{color|green|acid}} damage threshold | ||
+ | |||
+ | [[File:TiChrome Metal Armor.png]] '''TiChrome Armor''' | ||
+ | * Increases {{color|white|mechanical}}, {{color|orangered|heat}} and {{color|aqua|energy}} damage resistance/threshold | ||
+ | * Increases {{color|green|acid}} damage threshold | ||
=== Carrier vest === | === Carrier vest === |
Revision as of 08:39, 26 June 2014
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This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | |||
Resistances: | |||
Minimal strength: 8 | |||
Armor penalty: 70% | |||
Durability: 690 / 690 (mechanical) | |||
Weight: 20,00 | |||
Value: 9042
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Metal Armor is the heaviest armor currently available, with high resistances, equally massive armor penalty and weight. Metal armor suits and helmets are the only types of armor to provide protection against energy damage. All metal armor suits also provide heat and acid damage threshold.
Metal armor suit can be worn without meeting its minimal strength requirement, but doing so will reduce your APs.
Crafting
Metal Armor can be crafted with Blueprint: Metal Armor.
Variants
Base material
/ Steel / Tungsten Steel Armor
- Increases mechanical and energy damage resistance/threshold
- Increases heat and acid damage threshold
- Increases mechanical, heat and energy damage resistance/threshold
- Increases acid damage threshold
Carrier vest
Galvanic <material> Armor - Increases electricity damage resistance/threshold
Insulated <material> Armor - Increases cold damage resistance/threshold
Regenerative <material> Armor - Provides health regeneration when powered
Enhancements
/ / Spiked <material> Armor - Deals extra damage in melee
/ / Bladed <material> Armor - Causes Bleeding Wounds in melee
extra plates - Further increases mechanical damage resistance/threshold at the cost of extra armor penalty and weight
Complete variant list |
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