Difference between revisions of "Blueprint: Chemical Bolt"
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− | {{infobox | + | {{infobox item |
− | | itemquality | + | | image = items_devices_blueprint.png |
− | | name | + | | itemquality = normal |
− | | description | + | | name = Blueprint: Chemical Bolt |
− | | weight | + | | type = Blueprint |
− | | value | + | | description = Contains instructions on how to create bolts that inject various chemicals. |
− | | description2 | + | | greenstats = Use: Download blueprint into your wristpad. |
− | | component1 | + | | weight = 0,05 |
− | | component2 | + | | value = 400 |
− | | component3 | + | | description2 = Crossbow bolts can carry various substances that they inject upon impact, such as poisons and tranquilizers. |
+ | | component1 = Bolt (x5) | ||
+ | | component2 = Syringe (x5) | ||
+ | | component3 = Chemical | ||
}} | }} | ||
Revision as of 18:55, 21 August 2014
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Contains instructions on how to create bolts that inject various chemicals. | ||||||
Weight: 0,05 | ||||||
Value: 400
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Produces different chemical bolts in batches of 5; Acid, Tranquilizing and various Poisons.
Required skills
- Biology 25, 30, 35, 50 or Chemistry 35
Supported parts
- Bolt (x5)
- Syringe (x5)
- Chemical
- Black Dragon Poison (psionic inhibition)
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
- Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
- Blinding Poison E (Bio damage per turn, reduces perception)
- Leper Poison E (Bio damage per turn, increases mechanical damage)
- Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)